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alexandeer

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A member registered Oct 29, 2022 · View creator page →

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Wow, this is cool! I really like the ominous atmosphere of the game and it's a fun way for me to engage with philosophers that I am not that well acquainted with. Really good job!

This is really cool, perhaps this means I don't have to actually read PM --- it's still staring at me, unread, from the book shelf --- or at least not up to *56 . Do you use this in your teaching? I think it would be cool for students who have courses on either PM or subjects related to it to have this as a resource in their syllabus. 

Also, I don't know if there's a problem with my web browser (I tried it with Safari) but I did get some "Unexpected errors" from time to time and had to restart the game in order to continue. 

I really like this game. The set-up is easy to understand and I can see how students can have a lot of fun with this. The Calamity Table is hilarious, it must have been really fun to come up with the different calamities. And, lest not forget the design of the document, it's neat, minimalist and stylish. (I feel embarrassed for putting zero effort into design of my own game manual)

I'm thinking a bit about the restrictions you impose on the consequentialists. Is there a particular reason why you decided to have these restrictions? After all, if they are supposed to be true consequentialists (i.e. not rule consequentialists) then they should make the parents give up the baby by any means necessary, right? But perhaps it's about preventing the game and the players become a bit hostile towards the parents?

Thank you! Yes, the resulting distributions were quite surprising, both in their differences and how some went all-in capitalism mode. However, I also think it's important to consider that the students will play the game with different mindsets and intentions. Some will treat it first and foremost as a game with a win condition, meaning that they will not play the game primarily to test / unveil their "true" intuitions. Others will do the opposite and focus more on discussing the intuitions that come in play during the different phases. And some will of course just try to make sense of what the hell is going on... 

Thank you for the kind words! I implemented the "character roll" as a recurring feature (it only happened once in the first version of the game) after I had some colleagues read the instruction manual and give me feedback. So, admittedly I cannot take full credit for that improvement :) 

The game was played after the students have had two lectures on distributive justice, the first one on Rawls and Nozick and the second one on desert, luck egalitarianism and the value of equality. By that time, I think the students were quite indecisive on which theory they sympathized with, so I thought it would be a good idea for them to test the theories "in practice" to help them get, if not a better then a different, understanding of the implications of the distributional patterns / procedures of the theories presented to them.

My impression is that most students in Sweden are quite sympathetic to Rawls' theory since the Swedish "distributional model" is quite similar to many ideas presented in ToJ. However, to my surprise, as soon as the students played the game, most of them seemed to be more desertist or Nozickean in their thinking. 

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Sure! Should I send it to the critcreaphil-gmail account? 

Hmm.. When I go into my account settings, it says that my public URL is https://alexandeerandersson.itch.io (but after I click it, it turns into the /profile/username format). Should I just change my profile name, then? Because I can't seem to get a new URL if I type in my current profile name.

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Sure! You should be able to access it now.