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This was a fun game! I liked your use of subtracting options (forks in the path) once one had recited particular lines of text. The countdown clock was also a neat idea. I was  surprised at first when it said that I had no time left but that I could keep the dialogue going; but I assume this was to allow me to play the full game. Thanks for making it.

(+1)

Thank you for playing! And yes, there are alternate endings depending on whether the timer runs out, but I did not want to prevent anyone from seeing all the textual comparisons up to the end.  From making this game and playing others in this jam, I've gained a new appreciation for the multiple different ways designers can balance narrative, gameplay, and thematic message.