This was a fun game! I liked your use of subtracting options (forks in the path) once one had recited particular lines of text. The countdown clock was also a neat idea. I was surprised at first when it said that I had no time left but that I could keep the dialogue going; but I assume this was to allow me to play the full game. Thanks for making it.
Viewing post in The Evil Hour jam comments
Thank you for playing! And yes, there are alternate endings depending on whether the timer runs out, but I did not want to prevent anyone from seeing all the textual comparisons up to the end. From making this game and playing others in this jam, I've gained a new appreciation for the multiple different ways designers can balance narrative, gameplay, and thematic message.