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A jam submission

Super Brick AttackView game page

A Retro Mix of Breakout and Super Mario Bros
Submitted by Weenie Walker Games (@weenie_walker) — 6 hours, 2 minutes before the deadline
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Super Brick Attack's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the Theme#73.5713.571
Fun#122.7142.714
Overall#132.8572.857
Design#192.5712.571
Presentation#202.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which classic arcade does your game ressemble?
Breakout

How is your game relevant to the theme?
I took the game play of Breakout and added a layer of Super Mario Bros to mix it up.

Did you make the game solo or in a team?
Solo with a few asset packs obtained for the Mario feel.

Were all the assets made during the jam?
No, I obtained the Mario aesthetic via asset packs/fonts I obtained online. Assets are linked in my project description.

Mention your Discord name(s) with Tags
Weenie_Walker_Games#6249

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Comments

Submitted

Game's good, but the ball was way too fast, nut concept was great!!

Developer

Thank you for trying my game and the comment. I had the ball moving a bit faster cause I didn't really get a chance to fully debug the ball getting stuck after bouncing in a weird way and slowing down. I'll test out what happens with a slower ball when I increase the speed of the paddle too.

Many little Bugs, But all in all, really nice Idea!

Developer(+1)

Thank you. Yeah, it is the little stuff that will get ya! Of course, that is why games go through such an extended playtesting and QA process.

Super cool game! Loved the fusion between  the 2 games

Developer

Thank you. Glad you enjoyed it.

Submitted(+1)

I love breakout, and having the ground breaking away too was a fun twist! I got messed up by the "new high score" screen popping up in the middle of playing (bug?), but I really enjoyed the game! Nice job :)

Developer

Thank you for trying my game! Yeah, I thought I had quashed that high score bug but it came back with a vengeance when I added more bricks to account for the different aspect ratio on this website. I have fixed it so just waiting until I'm allowed to re-upload to put it on here.

Submitted

Pretty good game, but i cant collide with the enemies or power-ups..

Developer

Thank you for trying it. I probably should have added that to the instructions list; my apologies. At the moment, only the ball collides with either the enemies or power-ups. I wasn't entirely sure on the design for that so I kept it focused on the ball rather than the paddle. Hopefully that didn't interfere with your enjoyment.

Submitted

Good But What Is The Function Of Enemies

Developer(+1)

I appreciate you trying the game. At the moment, the enemies exist to give bonus points and to help with the "Mario"-ness of the feel. (Obviously I couldn't use Goombas so I tried to find something that would be a close enough approximation to get the feeling across.) I was debating about having the enemies block your paddle but with my design having the enemies all come from the pipe, that idea seemed like it would cut off half the screen. I specifically made the decision to trade the enemies on both sides for the pyramid shapes from Level 1-1, which impacted the enemies' functionality.

Submitted

Wuhhh, nice game, is the highscore connected to the internet or are these local highscores?
Would have been even more fun with some nice sound effects ;)

Developer(+1)

No, the high score isn't connected to anything. I just know that the leaderboard is a key part of any good arcade game and thought it would encourage folks to try to top their previous score, but it only works in one sitting. I appreciate the comment about the sound effects. I started to put those in and could not get my brain to function at 5 in the morning to figure out what I was doing wrong. Since I primarily code with no sound in my games, I tend to leave that to the last minute so I am consistently making silent games. (Wonder if that might be its own genre; I'll have to look into that cause I definitely lean that style.) Thank you for trying my game.

(+1)

vary cool game love the art but the paddle speed felt a bit slow great game

Developer

Thank you for trying my game. The art came from an asset pack on the Unity Asset Store as I am not an artist in any way; part of what inspired this game was seeing the pipe and mushroom shapes in that package. I appreciate the feedback on the paddle speed. I think that is an issue and I will update that when I am able to upload my new build with fixes for various bugs.