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Weenie Walker Games

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A member registered Apr 09, 2020 · View creator page →

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The sliding of the character made the game pretty difficult, but if that was what you were going for, I liked how it fit the concept. I'm just not good enough with WASD to play it so didn't get very far, but really liked the concept and the penguin character.

Not a bad little game for a jam. The difficulty progression of the puzzles was pretty well done and I think I got to the end. Great job!

Okay, that game took longer than I normally would play for a jam, but it was fun! Took me a bit to figure out the timing; kind of wish races were more often simply because most of the time, I had no decision to make as the veggie would expire before the next race. Also, if you do turn this into a full game, I suggest an easy way to compare statistics between your current crops and the ones you pick. I had to exit out and do a lot of back and forth on that bit. I ended up paying off the debt only because I got an eggplant that crushed the competition in the final run where I bet it all. Great job all around!

Fun little game. It appeared the "notice" mechanic was fairly forgiving as I thought I was caught very clearly but it didn't end the run. That almost made it too easy as I finished in one try with about 30 seconds remaining using the arrow keys. Great job!

Really fun game. I loved that car controller and kind of wish my submission had it in all honesty. Just felt smooth with those tight turns! Great job!

Love the concept of stopping time like that. I struggle personally with WASD controls so wasn't able to get very far, but I could see what you were going for. Great job!

Yeah. I got an alert asking for a Vulcan driver and giving me code to run it with OpenGL or something but I couldn't get it to work. No clue what the issue was.

I think the controller issue was just me; for as good as I am with computers, the number of random issues that tend to crop up that I have to solve is simply amazing. (I blame Windows, I guess.")

The one thing I would suggest to help with the theme is have the building look different when it is operational vs abandoned. Like I said, I tried hitting the time button but nothing appeared to happen. Wasn't sure if that was because I wasn't in the right place to hit the button or I just didn't notice the difference.

Thank you for trying it. May I ask if you read the instructions in the cut scene? Trying to see if it wasn't clear enough or if I could have made it more apparent. The chase vehicle stays in the present and follows the blue path so if you are in another time frame, the vehicle can catch up to you, but it won't catch you unless you jump back to the present. (Not sure how much of the chase vehicle will stay around as I move forward building the game, but if I can clear anything up should I keep it, I want to do so.)

Interesting idea. I had to read the comments to get anything to work as I was incredibly lost. The time jumping mechanic is interesting but in-world hints are sorely needed here. I also wasn't sure what my goal was so when something appeared, I called it; not sure if there was more to the game after that though.

Thank you for the comments. I agree with the slowness; I tried making it faster but without any buildings, it just didn't seem to register. (I ran out of time to add anything else; my prior prototype had buildings and it was interesting to see the building disappear as you switched in time so that part seemed to work.) I was trying to go for a charge-up system style, but I am also thinking there should be bonuses if you take the longer path. 

I also submitted this for another jam where the theme was "escape" so I purposely didn't make it a loop but my initial idea was more of a Mario Kart-style racer but instead of shortcuts and speed mushrooms, you transfer through time to try and find the quickest route over multiple laps. Also, not sure why the cutscene dialogue didn't work. My brother and I quickly recorded it but dinner was ready and I didn't get a chance to dig in and figure out what setting I had missed.

Interesting concept. I'm not sure I saw the time travel but I really struggle with the WASD controls (and my controller ended up not registering while I was fighting with my Norton even to allow me to open the game) so I may not have reached a time travel checkpoint. Still, I really like the concept and the spin move/hover jump thing is awesome. Great job!

Thank you for trying it and the  comments. The prior prototype I was able to add different styles of buildings to help make the time periods distinctive but I had family visiting and lost a good chunk of my weekend development time. (Trying to keep my wife from getting mad at me for sneaking away to work on it.) I definitely want to put the effort in to make 3 distinct time periods so you get the sense you are driving and the city has built up around you or something depending on which time frame you are in.

I wasn't able to run the game; something about my video card driver not supported or something. The concept sounded awesome so hopefully you keep going with it.

I saw; thanks for adding that. I just wanted to try the game without it and liked how even though I was having trouble getting that first group, I was still able to earn coins in each run to buy upgrades.

Thanks for trying it. Yeah, I had this idea about 4-5 years ago as a racing game based on the movie Back to the Future and specifically that scene at the end of the third movie where the Delorean jumps in time and suddenly the bridge has been built. (I also grew up living on a cul-de-sac that about 40 years earlier was a complete road until the highway came in and cut it in half.) That's ultimately where I want to take this where the road dead ends in one timeline but if you jump times, you can keep driving.

Great game! Amazing you got it all done during this jam. Took me a bit to understand the pathing and how it really didn't matter, but I finally started surviving races even if I didn't place.

Thanks for the comment. Yeah, I ended up running out of time due to life events and didn't add sound effects. (I tried adding the voice-over but didn't appear to work.) I agree about the speed; I tried adjusting it but not sure I understood the more "mechanical" aspects of the car controller tutorial I followed. I also think if I had added buildings it would have also added a greater sense of movement too.

Really clever concept! The movement controls were really nice where it allowed you to slide around corners. Very well done!

Thank you for playing it. I tried to get more accomplished but had family visiting and lost most of the final weekend as I tried to keep my wife from getting mad at me for sneaking away to work on it.

Great job with the game. I didn't do very well as I couldn't seem to get past the first group of enemies, but I liked  that I could buy upgrades in-between rounds.

Really cool take on a snake-like game but with a puzzle aspect. Took me a try to be careful as I hit the button once too many times and ran into the wall and it killed my character. Oops.

Great pixel art characters. Seemed easy to cheese it as I might have done something to auto-buy the bullets.

Fun little puzzle game. Little difficult for me to nail the jumps but really well done.

Cool idea, but hard to know when to drop.

Very cool game concept! Awesome puzzle game.

Was not expecting the ending. Good job!

Loved the artwork! Cool game.

Was not expecting such an awesome concept! Great job! Loved how it is almost a reverse platformer and only slightly got distracted by actually reading the credits. (I might be a nerd.)

Glad you enjoyed it! I was trying to think of other questions that a robot might ask, but I might be too robotic to think of many.

Love the artwork and great use of the theme.

Thanks for playing! Did you also try to purposely fail? There are slightly different messages at the end if you let the timer run out or if you answer like a human might.

Loved the multiple endings that I sort of stumbled upon; thank you for also numbering them so I knew when I got them all! Great job.

Thanks for trying it. Glad you'd likely survive!

Well done! Flying felt right and only real "bug" I found was that sometimes, the enemy blimps would run into the  ground as they kept trying to fly at the same level they spawned. Amazing game for a jam!

Thank you for trying my game! Glad you enjoyed the sound effects.

Regarding the acceleration, my suggestion would be to include some speed up, but maybe not as fast as you did. Do a more gradual ramp up as the player goes along. It wasn't that it was bad; it was unexpected. I really liked how it made the game harder, but being more subtle about it would help.

Really liked the different fighting styles. I initially tried cheesing it so having that adjustment was great for gameplay purposes. Really great artwork too.

The changing fighting styles was interesting. Finished all three fights with one life left at 5:11 with an A score.

That was hilarious. Took me a second to figure out which one the Pepto was, but ended up with about 9300 as my high score. Great sound effects!