Nice :D thank you for playing. Did you have any issues with the autoclicker?(there is a sequence built in, that plays, after the 3/4th day, when you click too often :D)
motuDev
Creator of
Recent community posts
thank you very much for playing and the feedback.
I am well aware, that it still needs some more polish. Not being able to end a fight is intended though, it's supposed to make you pick your fights carefully. To make this a better experience and really show you that you are supposed to pick, there will be some indicator on how strong your opponent is and a tutorial, that tells you about this in the future. Do you think this would have also been fair for you?
This is the best submission I have played so far. Awesome visuals btw. The first run was not so great for me, but when I discovered all the possibilities during the second run WOW * - *.
Maybe it helps the player when you kill him in the Beginning at least once ;).
Amazing game, you should keep working on this.
One more thing: Maybe you could add a animation and a sound to the enemys that get hit, just to give the player some feedback on if he hit the enemy or not :D.
What the hell, I suck at this :D.
Actually decent Idea. Could use some polish though, here are some suggestions:
- make the difference between jumping and sliding more visible.
- do not stop the player as hard as it is right now, it feels frustrating ^^" just slow him down
- make multiple difficulties
- give the player a bonus for achieving a series of jumps/slides
- powerups that can be collected
- instead of just letting the goal run away give it some "moves"
"moves":
- getting slower but right before the player reaches the goal, it flick flacks to the front
- different "speeds" - let it dash sometimes or adjust running and walking
And you should give the goal a face and let it make fun of the player so the player is eager to catch the goal ;)
Wow! why is this game not rated more often?
Really like the visuals and a funny "story". :D A few bugs fixes and tweaks are needed, but I know pygame is a b**ch and for this little time, good job. You could add a generator that gives you clichee breakup lines to improve this.
really like the visuals, they feel really consistent.
Thank you for playing :) yeah the levels ended up to easy, that's true :D the dash is actually included, but it only triggers when you try to hit the robot while jumping(it could use some improvement though :D). The double jump is also already coded, I just had no time to adjust it, so I left it without the double jump :D.
Great feedback thx :)
I really like the calm music, did you make it yourself?
Also, your art style is cute, especially the main character. Maybe the rest needs some adjustment to make it fit together a bit more but I think the effort to learn how to will be worth it.
have you been inspired by the movie soul or where does the theme come from?
Hey I really liked your game and if you like to read them here are some things that could be improved(obviously just my own opinion):
- a health bar for the boss enemy( i was never sure when I beat it),
- asteroids seemed as if they were obstacles :D (I think this was already mentioned in a comment)
- a indictor on how many bombs i have left would have been amazing,
- obviously more content(not your fault, i just want to play more :D)
good job on this