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motuDev

112
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4
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6
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A member registered Jun 05, 2020 · View creator page →

Creator of

Recent community posts

Nice :D thank you for playing. Did you have any issues with the autoclicker?(there is a sequence built in, that plays, after the 3/4th day, when you click too often :D)

Thank you very much. I will ;). 

thank,you. Yeah, I will take a look ;) 

Thank you :) 

Thank you :D 

thank you :)

Thank you very much, a compilation of all games sounds like a lot of work, good luck with that ;). There will be an update for the game in about 2 weeks. It will add a real goal, some minor bug fixes and a lot more juice to the game, so check back in, if you'd like to see that.

(1 edit)

thank you very much for playing and the feedback. 

I am well aware, that it still needs some more polish. Not being able to end a fight is intended though, it's supposed to make you pick your fights carefully. To make this a better experience and really show you that you are supposed to pick, there will be some indicator on how strong your opponent is and a tutorial, that tells you about this in the future. Do you think this would have also been fair for you? 

Yeah, I sadly did not get to finish the goal ^^" I over scoped too much
Thank you for playing ;) 

Thank you :)

Thank you very much :) 

Uhh, that's unfortunate, I will look into it after the jam. I don't think it is the same problem, because the problem of him was because of the sound being a MP3 file ^^". This problem here is waaaaaay worse :D 

thank you :)

Thank you very much :)

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Thank you for mentioning, I will try to fix it :).

And thanks for playing.


EDIT: Should be fixed now ;)

Thank you very much :) im pleased to hear it ;) 

Thank you for playing and the feedback ;).

Ha, I revisted your game after your comment, found the goal and finished the game.

Like your humor ;) 

Thank you, for the great feedback. I will try to denoise it if I like how it looks afterwards ;).

Really impressed me :D

I tried so hard to kil myself at the end of this game :D 

its awesome and the ending was really satisfying. Also it fits the theme really good.

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Omg, your main player looks just like a 3D version of the  villans I made in a different game jam a couple of months ago, wait, I think I have an image :D

This is the best submission I have played so far. Awesome visuals btw. The first run was not so great for me, but when I discovered all the possibilities during the second run WOW * - *.

Maybe it helps the player when you kill him in the Beginning at least once ;).

Amazing game, you should keep working on this. 

One more thing: Maybe you could add a animation and a sound to the enemys that get hit, just to give the player some feedback on if he hit the enemy or not :D.

What the hell, I suck at this :D.

Actually decent Idea.  Could use some polish though, here are some suggestions:

- make the difference between jumping and sliding more visible.

- do not stop the player as hard as it is right now, it feels frustrating ^^"  just slow him down

- make multiple difficulties

- give the player a bonus for achieving a series of jumps/slides

- powerups that can be collected

- instead of just letting the goal run away give it some "moves"

"moves":

- getting slower but right before the player reaches the goal, it flick flacks to the front 

- different "speeds" - let it dash sometimes or adjust running and walking

And you should give the goal a face and let it make fun of the player so the player is eager to catch the goal ;) 

Wow! why is this game not rated more often?

Really like the visuals and a funny "story". :D A few bugs fixes and tweaks are needed, but I know pygame is a b**ch and for this little time,  good job. You could add a generator that gives you clichee breakup lines to improve this. 

really like the visuals, they feel really consistent.

Really had my hope up, after I read those first lines of dialog(really like the dialog system btw.)
Sadly it feels unfinished(Mostly because there is no goal or if there is, I do not get it :D  and some bugs).
Still think the viusals are pleasing and you should finish the prototype.

Just played this for the title alone :D

Very nice, but hard game. Does the sword do any dmg at all? :D (a lifebar for the enemys could help or a dmg animation for the enemy).
Really like your voiceover, thumb up.

Thank you for playing :) yeah the levels ended up to easy, that's true :D the dash is actually included, but it only triggers when you try to hit the robot while jumping(it could use some improvement though :D). The double jump is also already coded, I just had no time to adjust it, so I left it without the double jump :D.

Great feedback thx :)

yeah me to, but mine ended up being to easy, so you never know :D

I really like the calm music, did you make it yourself? 

Also, your art style is cute, especially the main character. Maybe the rest needs some adjustment to make it fit together a bit more but I think the effort to learn how to will be worth it.

have you been inspired by the movie soul or where does the theme come from?

Awesome game, really polished as well. Like the minimalistik design and visuals.

Unfortunately, I am really bad at this. :D

Hey, 
I really like that little player character, its really cute :). It takes some time to get used to the controls though and I did not make it through level 2 or 3 ? The winnign condition was avoid the spikes, so naturally I jumped inside and lost ;( 

still fun though, good job ;) 

Hey I really liked your game and if you like to read them here are some things that could be improved(obviously just my own opinion):

- a health bar for the boss enemy( i was never sure when I beat it),

- asteroids seemed as if they were obstacles :D (I think this was already mentioned in a comment)

- a indictor on how many bombs i have left would have been amazing,

- obviously more content(not your fault, i just want to play more :D)

good job on this

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Yes, I agree, we will add some optimization after the jam, if we have the time to do so ;)
I appreciate you playing, do you have any suggestion for improvement or something that bothered you in particular?

Thank you very much, I will definitly add this when the jam is over ;)

thank you very much, yeah, we know this, sadly we did not have enough time to make a elaborate tutorial ^^"

uhh... thats to bad, what system are you using? if you can tell me i will look into it.
The dragging does not work like drag and drop, but is a throwing function you will have to click and then throw the box

Mhmm, you probably had a stroke of creativity with the title. :D


Great game, being in 3D makes this quite difficult.
I also really like the voices.