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Don't listen to them's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #53 | 2.214 | 2.800 |
Originality | #71 | 2.214 | 2.800 |
Graphics | #75 | 2.055 | 2.600 |
Overall | #77 | 2.055 | 2.600 |
Use Of Theme | #78 | 1.739 | 2.200 |
Fun | #86 | 1.897 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Name
Shayton#0144
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Comments
A good enough game for the first one. But I would pay attention to the creative component (design of locations and the plot of the game).
I think this is one of the games that illustrates the beauty of simplicity . I like it, good work
Wasn't expecting to read a comment like this. Thanks!
The music is cool and the end was a surprise haha I enjoyed it! ^^
One thing to remember though for level design the door with the spikes just behind was a little bit frustrating and the very tight room between the spikes are maybe too hard for some people (especially with disabilities) other I liked the fact you still have the keys when dying. I guess it wasn't intended? Connecting the event of the "player dying" to update the key variables is what you could have done if you didn't know how to do it. But well, maybe you knew it and didn't have time!
Anyways, congrats for the working game uploaded in due time! :)
Yeah, I know it isn't the best design ever, but I was in a rush and couldn't calculate so precisely where to put the spikes (I draw the map as a whole).
Also the key thing is half-intentional half-accidental. I know how to update the variables, I just wasn't sure how to re-add all the things to the scene. That, plus the spikes part being hard made me take the decision of keeping everything in the "inventory".
And the music was made by a very kind guy - you can find him on the credits.
Thanks for the feedback!