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Erupturatis

67
Posts
1
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A member registered Aug 26, 2020 · View creator page →

Creator of

Recent community posts

Thank you

Thank you a lot for the comment, I will remember this next time .

Thanks

I actually wanted to make more cursed animation, too bad i didn't have enough time

The udders are my world

Thanks , it means a lot to me

This game graphics are stunning , it reminds me a lot of hollow knight . You should definitely receive more attention, this game is really good. I would be glad if you rated my game too.

This game is really cool, The music very relaxing .  Actually this revolves around the same idea as my game , you could check it out .

I just love the backstory and the sounds , this is a really good game . I would also be glad if you rated my game and i hope we both win.

The graphics of this game are absolutely insane, from the trees to the terrain to the plants, the movement is smooth and i have no lag , Good work . You should really rate more games so people can rate yours, you have a high chance of winning at graphics in my opinion.  Btw i would be glad if u rated my game too and keep up the good work !

i would be glad if you rated my game too

The graphics are really really good and the music is nice and i also liked the sword animation. I don't know how this game went unoticed , but some who are much worse got attention . Good job man . I would be glad if you rated my game too , and keep up the good work !

This  pretty entertaining, good job. I would be glad if u rated my game too.

I can't understand why games like this don't get more attention , it has story , graphics and it isn't really buggy. Great work !!

It's interesting, the sounds kinds rape my ear but it's fine . You could have made a minitutorial with the controls of the game

This is actually pretty interesting, and the pixel art  looks good. But next time make an .zip archive, some people can't open .rar

Feeding dani is the most important thing, keep that in your mind :))

Thanks

I rated

thanks

The graphics are fine , but the game is a bit buggy . Too bad you didn't have time to polish it more, it would have been great

Wow that was really cool. A bit more items would be nice but the game is fine.

it's interesting

The idea is really cool , i don't think i have seen something like an automated jump, and I also like the dialogue at the start 

It's a but buggy but the idea is fine

The game looks very good, but it's a bit hard to grad on (i personally struggled at the second level at the second laser until i figured out i need to crouch and jump in order to pass it), and the lights are too bright . Also what does E do, because i couldn't find any difference (but I am probably stupid here). Anyway great game

This is extremely well made, but I don't really see how it fits the theme . I think you could have done something much greater if u didn't try to replicate an AAA game.

It's extremely entertaining despite being simple. I didn't experience any lags , and I had a very smooth gameplay . The only detail i would change is the hp and energy powerups, after the first dungeon you become too strong because you don't need to refill as often

The story, dialogues and scripted events are just incredible . I think the unicity of this game is created by these dialogues and even if the gameplay itself is very simple , i love it

oh i understand now thanks!

It's kinda easy after you play a few times and it's good and unique game . I love the fact that the graphics are something special i have never seen before in a game

It's an interesting game , but i couldn't find anything other than the beacon , and i sometime die randomly , are there other things to be found ?

It's interesting,i liked the intro , but the labyrinth could be a bit bigger, i finished it in 58:31 (maybe i was just lucky) and it fits the theme quite well

A nice labyrinth game. I like the way it looks, i kinda got blocked at one point but i guess that s the point after all, to find an exit . I think it would be really cool if it had multiple layers on which you can go

The main ideea is good ,but the problem is you can't really lose (I put balls at the spawn). I think the enemies should spawn from all directions and go to the center(toward an objective you need to protect) , and have more variety in terms of defensive structures