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Cuisine Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.000 | 4.000 |
Audio | #6 | 3.625 | 3.625 |
Overall | #11 | 3.813 | 3.813 |
Theme | #12 | 3.813 | 3.813 |
Graphics | #25 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art / Models
Every single bit
Music
Yes
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Comments
Super creative! Love that there's leeway in the pizza eating, makes a purely negative thing become an interesting choice sometimes.
Great game, with good art and a good gameplay. A Great 19/25
Thank you a lot!
The game shows the idea and concept pretty well! You become fatter whenever you eat things like burgers, pizzas, it's really creative :D
The level tiles are sometimes placed weirdly, but I don't blame. Each level kinda explains what you should do and not do during the game. However, the one thing I would like to change is the text to be shortened so that the player doesn't get bored during the gameplay (but I do like a bit of narrative). I like the music though, kinda give me those Ujico - Snail house vibes.
Good job :D
Thank you for the feedback! It is true that the text can get boring but I made every single level and its "narration" within the last day and I really had no time to figure out a cut scene system or something of the sort, but I may revisit the project whenever we're allowed to change it.
Are you calling me Fat ? :D cool game
The music sounds familiar but can't put my thicc finger on it
Thank you very much! The music is original but my friend may have taken inspiration somewhere else.
Nice!
Great game, the tutorial well-delivered, the bgm is soothing, I love the art, the concept is clever and funny, especially when you become T H I C C , fun to play, Well-Done!
Thank you so much!
This game is fun and good! But the controls are a bit uncontrollable and I dont have any other critiques. Really Good game!
Thank you so much for the feedback, I've had other comments about the controls, would you have any ideas about how to improve them?
Make the Movement more "Controllable" I mean when I lift my finger off the button the player must stop instead of gliding. I use rb.velocity function to make this kind of movement
The interpretation of the theme is great! The platforming is a little too floaty for my liking, but it's made up for with a fun narrator and unique mechanics. I personally love games where powerups have downsides, and I think you embraced that idea really well with this game.
Thank you very much!
Very nice game! I really like the music and the sense of humor. I think a big improvement would be to somehow show which abilities (doble jump or dash) are currently active.
Thank you for the feedback! I have had some complaints about the powerup system so i'll have to look into it
Para ser la primera vez está muy bien Miguel!
(Me encanta el homenaje a Flappy Bird... :)
[Fixed!] In the browser version the menus dont load properly and the camera view has shriked, but if you like it you can download the game for free for the full experience!
I think in the project settings on itch.io you should be able to set the correct viewport dimensions, no?
Yep, I thought it was an error on the build but it turned out to be fixable in the settings, thanks for the comment! You can now experience it as good as intended!
Nice!
Thank you for playing!
No worries
Amazing job, I loved that it was challenging that made it even more engaging. I would recommend it.
thank you for taking the time to play it