I'm excited for the jam to start, and I'm trying so hard to temper my exploding list of ideas with the reality of what I can get finished in 7 days. 馃榿 I'm planning on using Unity for development, and I've messed around with that in the past, but it's been years. I'm watching Unity tutorial videos right now because I don't even remember how to start. 馃槀
I work full time (tech support dork), have kids, yada yada, so my goal is to have a working game by the end of Sunday, 4/4. That will give me 3 evenings and 2 full days to grind something out. Then the next two evenings I can spend on bugs and polishing. And if I need to, I can call in sick on 4/7 to sprint to the end! 馃ぃ No, I probably won't do that.
So I may not end up with hand painted fully animated 3d characters, procedurally generated dungeons, natural language processing, AI story teller.. lol.. I hope to actually FINISH SOMETHING and get a working game submitted by 4/7.
Good luck to you all. Looking forward to seeing some new Grid Based FPS Dungeon Crawlers!