so i think i got some things figured out about this one, but it was a bit too much to figure out intuitively. this game needs tutorializing, and some polish, and then I think it'd be much better for a total n00b.
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GTFORM v0.5's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #3 | 4.002 | 4.133 |
Audio - Does the game have nice sfx and music? | #16 | 3.163 | 3.267 |
Overall | #19 | 2.931 | 3.027 |
Graphics - Is the game aesthetically pleasing? | #29 | 2.711 | 2.800 |
Gameplay - How fun is it to play? | #29 | 2.324 | 2.400 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #33 | 2.453 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is fun and unique, I like that you put more than one interesting system here.
The part system is cool, both looking for mine and dismembering enemies part by part, pretty satisfying.
Battles are an enjoyable mess, I like seeing bullets fly from every direction. Movement feels a bit slow but I understand how this is more fun if you play by the same rules as every other unit.
Cool entry. Something about the game play doesn't feel satisfying to me. I think it is the speed but I'm not 100% sure. When you move it seems to be too long a time until you can move again. You have a lot of systems here and I probably need more time playing them to know the best way to use them.
The graphics, while stylish are a bit hard to read. Controls work well, but movement could be a bit faster. Anyway, cool entry and congratulations for making the deadline.
Congratulations on submitting a game :) I think this is a pretty dynamic dungeon. I think it would be cool to destroy walls and place barriers to affect how the bots are roaming.
This looks really cool, It has a nice aesthetic to it that I really like. I also like the ability to send your robots to other rooms to fight, I thought that was cool. It was a bit hard to tell what I was looking at at first but once I figured it out wasn't so bad. Good job!
There's some good ideas here, but it takes a bit to understand what's going on and how you can set up your robots. I did manage to win a corridor battle though, so that's good. Would also be good if it were easier to see which robots are yours and which are the enemies, since sometimes their faces are hidden beneath the parts and I ended up blasting a lot of my own robots haha. With some work and polish on the visual experience, it could be a good strategy game.
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