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Goblins: Rise of Gurg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #17 | 3.274 | 3.500 |
Gameplay - How fun is it to play? | #25 | 2.539 | 2.714 |
Originality - Does the game innovate or try something new? | #33 | 2.339 | 2.500 |
Overall | #33 | 2.392 | 2.557 |
Graphics - Is the game aesthetically pleasing? | #35 | 2.405 | 2.571 |
Audio - Does the game have nice sfx and music? | #38 | 1.403 | 1.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it ran in a very small window
unfortunately there was nothing to do with the window. no mouse, no keyboard n instructions, nothing :(
it ran in a very small window
unfortunately there was nothing to do with the window. no mouse, no keyboard n instructions, nothing :(
Sorry about that. F12 switches to fullscreen. I should have made that the default. The game assumes a bit of knowledge about Bard's Tale interface. The first letter of every option in the goblin camp chooses that option. So you need to use 'c' to create one or more characters. 'a' to add them to the party. 'e' to enter the woods. Definitely some work needs to be done on the UI.
Good game. Needs bigger size of window and some sound or music :) PS: i like goblins and orcs, so this game fits my tastes
"Gurg has risen!"
I'm glad you managed to make a game into the jam, I had a particular interest in the game since I did not know your editor existed up to now while except for this jam I've only been making Bard's Tale inspired (or precisely more like Dragon Wars and Wasteland, regarding features, balance around smaller numbers, less linear world structure ...), I even made a game using only my own editor which is pretty much a BTCS thing (no coding during the jam) to create my entry for the jam of last year. Therefore I was intrigued by your own implementation of it.
It's pretty cool, I really feel like the "lag" after a fight or at the end of a round is unnecessary, except for these things the game can pretty much be played as fast as you press buttons, which I love, so I think the game would be better without these, but opinions may differ.
Regarding the game itself, I like the setting, felt the scope was pretty appropriate in the context, some non linear treasure hunt ending in putting all things together is pretty much as good as you can get, structure-wise.
The hints were clear, maybe all classes should be able to use the trap, for someone who'd already be overwhelmed by the interface it might not be clear that unlike other key items it's meant to be equipped and used if their character currently carrying it is not a shaman. That's really a detail though'.
Also the game crashes whenever the skeletal dragon tries to make an action, I had to reload a couple of times to kill it before it acts since you must kill it before ever levelling up (or maybe you can actually level up and I just never entered the chieftain's hut twice before that?). Whatever, fun game, thanks for sharing.
We nearly stopped playing as we didn't think it was a dungeon crawler until we stumbled upon the keys to press and saw the view in the top left change. A bigger view of the world would have been nice. We could see a lot of different tiles in the distribution, we really wanted to see more of them. The Dark Lands were... dark. We managed to take "Bob" on our second outing only to find that he was DEAD but still tagged along anyway. We found a healer and he was resurrected. Yey! Then the next rat we met he got killed again. We had fun. Thanks for making your game, it seems like it has a lot of content in it.
LOL. A lot of the content in the zip actually isn't used in the game. I just packaged everything that in standard in bt builder. I will have to create a way to make a minimal distribution. The game really expects you to understand the old Bard's Tale interface. I will work on fixing that.
While nice, that you tried to emulate something like Bards Tale, I did not like having to press the letters of the actions. Selection with the mouse or a cursor would really help there. The graphics are very good and besides the action selection it felt good to play.
But why is this > 400 MB?!
Sorry about the size. I didn't remove all the default image/animations from Bt Builder. First time I've packaged something up for distribution. I should add an export that figures out what is needed and packages only those files but that would be hard to do.
Felt a lot like booting up an actual old game.
Thanks for playing.
very bards tale.
i think i killed marshall the town rat.
the village will be upset.
HOLD.
Thanks for playing. I noticed your stream of this. I really should have given the goblins some starting equipment. Should make it default to fullscreen as well (F12 switching to fullscreen).
Congrats on the jam game! This one here is packed with nostalgia! It's super faithful to Bard's Tale! I do confess that I was a little lost on the controls for a while, good thing there's the readme :)
Yeah. Watching the grumpy game dev play really shows that everyone knows the interface. Thanks for playing.