Play WallBender
WallBender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #155 | 2.346 | 2.429 |
Gameplay - How fun is it to play? | #158 | 2.277 | 2.357 |
Theme - How well does it incorporate the theme? | #161 | 1.518 | 1.571 |
Overall | #166 | 1.918 | 1.986 |
Audio - Does the game have nice sfx and music? | #167 | 1.173 | 1.214 |
Graphics - Is the game aesthetically pleasing? | #168 | 2.277 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I could not pick up any items, so i died before completing it :(
I escaped the maze and now I'm curious : is there an alternative ending or you can't use the last recipe? That's fine either way, the game feels complete. I think I tried on the last grid and on the weird wall, but maybe I did it wrong, I only tried once on each spot. Note that if the last grid is here only so that you can make a mistake then it's perfectly fine that it's here.
The game is fun, I like the concept, mixing reagents is always a fun task, and I like the instant gameplay. Waiting for enemies to pop up can be boring, maybe when you kill one somewhere then one could quickly repop in this same exactly location.
The scrolls look cool.
I can totally see the game expanded with puzzling spots and puzzling recipes.
Good job, thanks for sharing.
Most of it was planned to be part of the entry (the last recipe, some puzzles inside the walls and a alternative ending).
The enemies have a timer to spawn again, certainly it is something i must solve.
Thank's for the comment!
It has been 43 seconds since I finished your maze… I found that the combining unique and powerful artifacts in a specific way revealed secrets that I never saw in any other entries.
With a little more polish, I think this could be a really great game!
Great work!
Thank you for the review!
The maze turned out to be so difficult that I thought no one would escape from it.
In next games i'll remember to set another key instead of space bar.
About the items: The screen really have a blind spot to find a target to pickup/attack. I couldn't solve this issue in time.
Had a hard time figuring out what to do exactly, put 3 items together in the brackets and then they disappeared. Was a bit hard to pick up items sometimes.
Thank you for the review.
The 3 items were to be used in front of specific locations, these locations are indicated on the sheets found in the chests through the maze.
Now I see how difficult the game was. I should make it more self-explanatory.
You’ve done a good job at implementing the basics of exploration.
The combat needs more feedback in terms of when you are being hit and when you are hitting enemies. Sound cues for those events would be nice.
Yes, the implementation of battle and sound feedback have become a gap in my schedule.
Thank's for reviewing!
Not awful but not very good. The realistic map clashes with pixel art for items and enemies. There is no animation or way to know Im attacking, the enemies just die if I press space repeatedly. Some item textures are blurry and they play again button doesnt seem to work.
Yeah, you right.
Thank's for reviewing!