Yes! It takes people usually 1 hour to complete it :)
SmokeSomeFrogs
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I played Desktop Dungeons even though this was not the direct inspiration I can see where you are coming from. With clear represantation you mean like for example: If you see the enemy and have a specific spell selected, you get like in another color -5 next to your health or something like that? That the player doesn't need to figure the math for themselves and the consequences of this specific action are displayed?
In Myth Bearer and Deep Rune you can reset the room, this is not really possible here, except I would divide the game in room building blocks. Undoing a step would also be possible, even though I like the idea that death is at least a little bit punishing.
Thanks for the feedback!
I actually draw a fountain for health regain like in Sonucido but scrapped it. It is intended to be hard and to be replayed but I get why it can be off-putting (that's maybe why titles of this genre are so niche).
Mh, the save should work, what exactly didn't work? I should mention, it only works for the case that you save, close the game later and start the application again. If you die there is only restart and quit, to reload, you would need to quit and start the application again, maybe I should have added a load button in the death menu. It was less a if-I-fuck-up-save and more a I-get-back-to-the-game-later-save.
Thank you for playing and your feedback :)
Seeing one of the enemies often gave me a graphical bug (AMD GPU) but most of the time it worked flawlessly. The enemies sometimes hit me even though I was some tiles away, that was a bummer a little bit. Didn't like the jumping of the enemies from tile to tile.
There are two different bosses or not? Is the dimension the deciding factor which one you get?
Unfortunately, I didn't like it, felt quite bothersome to walk around with these tiny steps. I also would look into the copyright side of things, some of the artworks aren't public domain yet (and everything should be credited) - the quit button in the end doesn't work, it also gives out the credits. Good luck with your next projects :)
"It seems as though I must perform a series of actions in a very specific order to progress, and this can only be solved through trial and error."
Yes! In the beginning it is only trial and error, it is not expected that you get it first try. There are several orders possible but the puzzly way of it is intended :) And it's certainly not for everyone, the genre is super niche and has no agreed name to it yet. I thought about proc-gen for games sometimes but I think it is more fitting for another type of game, and I like the one handcrafted world approach.
I'm using Linux to develop the game and Godot is great at Linux support so it is a no-brainer :D
Thanks for playing! :)
Hey!
The route with the key spell is certainly harder (it is possible to still make it but I think the hardest route of all). I had a few miscasts, hitting c when I wanted to hit space :'D That's the reason I made it possible to chose no spell to prevent accidental casts, but hitting F instead of C didn't happen to me - do you think the keys should be further away or just a learn thing if it happened only once or twice?
And it is supposed to be a puzzle game :)
Thanks for playing the game!
Hey guys,
my new game Sonucido: The Mage is out now. It's a turn-based Dungeon Crawler RPG.
https://smokesomefrogs.itch.io/sonucido-the-mage
It has:
- A simple turn-based combat system
- Multiple Endings
- Full Controller support
- Support for Linux and Windows
- German and English localization
It's 25% off, check it out :)