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SmokeSomeFrogs

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A member registered Jan 10, 2017 · View creator page →

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Yes! It takes people usually 1 hour to complete it :)

Thanks for playing! :)

Thank you for playing and your feedback!

Thank you!

Thanks! :)

Thank you!

I played Desktop Dungeons even though this was not the direct inspiration I can see where you are coming from. With clear represantation you mean like for example: If you see the enemy and have a specific spell selected, you get like in another color -5 next to your health or something like that? That the player doesn't need to figure the math for themselves and the consequences of this specific action are displayed?

In Myth Bearer and Deep Rune you  can reset the room, this is not really possible here, except I would divide the game in room building blocks. Undoing a step would also be possible, even though I like the idea that death is at least a little bit punishing.

Thanks for the feedback!

I actually draw a fountain for health regain like in Sonucido but scrapped it. It is intended to be hard and to be replayed but I get why it can be off-putting (that's maybe why titles of this genre are so niche).

Mh, the save should work, what exactly didn't work? I should mention, it only works for the case that you save, close the game later and start the application again. If you die there is only restart and quit, to reload, you would need to quit and start the application again, maybe I should have added a load button in the death menu. It was less a if-I-fuck-up-save and more a I-get-back-to-the-game-later-save.

Thank you for playing and your feedback :)

Great!

Thanks for playing! Glad you liked it :D

Thank you :)

ouch, haha

Thanks for playing :)

I couldn't collect the sword for some reason and the ui buttons for the movement did not work for me.

That explains it

The queueing was really too much. Got ending 4 pretty quickly. The sound/music was the best part, really liked that :)

Looked good, sounded good, liked the battle system. Would have liked more visual variety and felt a bit hard, couldn't beat the game.

I really liked the graphics although msaa 4 or something would have helped a lot with the jagged lines, in the soundscape was something high pitched which was quite off-putting, stopped in the second room because I couldn't really figure it out, not my jam but really liked the atmosphere!

Thanks for playing! :)

Really weird - in one of my games I also had problems only with my AMD GPU and only with newer drivers, Intel integrated and NVidia worked fine, dunno what is the problem there. Thankfully it didn't crash and was still completable, so that's certainly a plus :)

Super original idea!

Looks very good and I liked the sound of the world very much. Great little entry. Didn't finish it though, was not my taste really, and when I died it took very long until I got the death screen, if I put in any input the sound would reappear and I think it took longer then.

I applaud you for the multiplayer part but tested it singleplayer. Liked the audio, also the graphics but sometimes it was too dark for me and would have liked more variety in the environment. Movement felt slow. Didn't get very far I think.

It wasn't really for me but it looks nice and incorporates the theme well. Couldn't collect the hearts unfortunately.

I liked the graphical style of the game even though it feels like it could need some refinement, liked the Audio! The game was pretty confusing to me. Certainly very good fit for the Theme category :D

The native Windows build!

Had a hard time figuring out what to do exactly, put 3 items together in the brackets and then they disappeared. Was a bit hard to pick up items sometimes.

Super disorientating :/

Liked the combat, that was the best part, congrats that you got your first game jam done! :)

Seeing one of the enemies often gave me a graphical bug (AMD GPU) but most of the time it worked flawlessly. The enemies sometimes hit me even though I was some tiles away, that was a bummer a little bit. Didn't like the jumping of the enemies from tile to tile.

There are two different bosses or not? Is the dimension the deciding factor which one you get?


Unfortunately, I didn't like it, felt quite bothersome to walk around with these tiny steps. I also would look into the copyright side of things, some of the artworks aren't public domain yet (and everything should be credited) - the quit button in the end doesn't work, it also gives out the credits. Good luck with your next projects :)

Haha :'D

Thanks for playing! Btw. even if you bring him the armor, it doesn't fit very well unfortunately.

It took a while to get used to the controls but ultimately I won the game! Didn't like the item clutter  in the inventory and wished for more enemy variety. Became very easy very fast. Simply, wasn't for me.

Minimalist control schemes have certainly their appeal but I think it is important for this game to fail sometimes simply manually. And you are right, remapping would be the best way.

"It seems as though I must perform a series of actions in a very specific order to progress, and this can only be solved through trial and error."

Yes! In the beginning it is only trial and error, it is not expected that you get it first try. There are several orders possible but the puzzly way of it is intended :) And it's certainly not for everyone, the genre is super niche and has no agreed name to it yet. I thought about proc-gen for games sometimes but I think it is more fitting for another type of game, and I like the one handcrafted world approach.

I'm using Linux to develop the game and Godot is great at Linux support so it is a no-brainer :D

Thanks for playing! :)

Thank you :)

Hey!

The route with the key spell is certainly harder (it is possible to still make it but I think the hardest route of all). I had a few miscasts, hitting c when I wanted to hit space :'D That's the reason I made it possible to chose no spell to prevent accidental casts, but hitting F instead of C didn't happen to me - do you think the keys should be further away or just a learn thing if it happened only once or twice?

And it is supposed to be a puzzle game :) 

Thanks for playing the game!

Thanks! I had no idea how long one would need to complete the game, you lose every sense of time, especially if it is about figuring out/solving stuff.

Congrats and thank you! How long did it roughly take you with all the restarts to complete the game?

No, only Happy, sorry!

Hey guys,

my new game Sonucido: The Mage is out now. It's a turn-based Dungeon Crawler RPG.

https://smokesomefrogs.itch.io/sonucido-the-mage


It has:

- A simple turn-based combat system

- Multiple Endings

- Full Controller support

- Support for Linux and Windows

- German and English localization



It's 25% off, check it out :)