I've been following your work on the #mhgj-work-in-progress channel and I really like the art style here. The gameplay is not too bad as well. I did get stuck on the level with the shaking red dialogue lines though 😅
Still, I think it's a good concept that just needed a bit more time on the execution. Great work overall!
i must admit, even i got stuck a little bit, although we did think of the concept of adding “hints” to the levels to help ease them up a little, Spoiler alert, we ran out of time before we could have done so.
I don’t really understand what is going on in terms of gameplay. Got to the part where there’s 50 red dialogue lines shaking and couldn’t figure out after that. Cool block pusher, but maybe further explanation needed. Storywise some of the delivery comes off as a bit cliché, but I’ve seen worse.
I get you, that level is kinda … hard, we did realize that and thought of adding “hints” to the game, but we ran out of time before we managed to do so.
Comments
I don't know how you managed to make this a 5MB!! game. Nice game Phil, Zary.
Ty!
And also, i think that’s the power of gamemaker studio 1.4
well, it's called not making the game in unity haha.
glad you liked the game though!
I've been following your work on the #mhgj-work-in-progress channel and I really like the art style here. The gameplay is not too bad as well. I did get stuck on the level with the shaking red dialogue lines though 😅
Still, I think it's a good concept that just needed a bit more time on the execution. Great work overall!
Thanks!
i must admit, even i got stuck a little bit, although we did think of the concept of adding “hints” to the levels to help ease them up a little, Spoiler alert, we ran out of time before we could have done so.
but yeah, i think imma add them to the itch page
Thank you lots! Glad you liked the concept and game and yeah, we definitely needed a bit more time haha
I don’t really understand what is going on in terms of gameplay. Got to the part where there’s 50 red dialogue lines shaking and couldn’t figure out after that. Cool block pusher, but maybe further explanation needed. Storywise some of the delivery comes off as a bit cliché, but I’ve seen worse.
good job!
I get you, that level is kinda … hard, we did realize that and thought of adding “hints” to the game, but we ran out of time before we managed to do so.
Thank you!