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Victen Aurel SHen

86
Posts
13
Followers
17
Following
A member registered Jun 23, 2017 · View creator page →

Creator of

Recent community posts

cool game

I got to the last door. But once inside I closed it and couldn't get out again. Got all parkour achievements. Also the window jump. Nice game.

cooooooool!!

beautiful art style.

Very cool boss designs!!

Nice storytelling, and very nice you got true pixel snap working. I hope you keep adding more features. Keep it up. One small suggestion might be to make the player movement a bit less slippery.

Beautiful gameplay you made Division 六. Have you planned to add more players in the future?

I managed to get all gems. :)


Wow. Nice quality. It got a bit scary at the end. But yeah, impressive work.

I think this was the most organic order for the photo. The game had nice interactions with the objects. The only thing missing was the serenata at 3 am.

Nice job by your team.

Nice Sezg. You did a lot of research on this one. The interaction with the computer was very satisfactory.

Very cool idea jael137. I like how you managed to make it a very intuitive game.

Is a very hard game at the start. Once you get the jaguar it becomes better.


I really like the music you added in each location. It really gives the sad vibe of understanding the pain of the souls.

I couldn't figure out how rune fusion works. But the others were fun minigames.

I liked the pinata hits at the start. Well done.

Very nice art style.

Okay, I couldn't click it the first time. I think it was my navigator.

My life has been like this game, you never get your objectives on the first try, and you have to lose a lot of times, before getting what you want. (Most of the time).

I also have a similar thought as a daily motivator: You lose nothing by trying.

Or you can get your desired objective or you get experience.

Doing nothing is the worst thing you can do.


Very thoughtful design. The concept is on spot.

It's very pleasant to take care of a piece of nature.

WOW, Impressive graphics, very cool mechanics. Nice job Tim and Jordy, it was a very fun game.

I don't know how you managed to make this a 5MB!! game. Nice game Phil, Zary.

I liked this part. And how you can parkour on these walls.

This is like life. No matter what you do, good or bad. We all are going to die. Our progress is going to be DELETED (for us). We have 0 control over it. Accepting that we are going to die and just letting it go. Depressing, or making you feel more motivated to take risks. It depends on how you look at it. nice game XanMan.

What do I have to do here? What are the controls?


I've managed to interchange sides.

She just took her spaceship and goes away. I was like Wut? Well, they are aliens, and maybe they have different social traits than us.

Nice work.


Wow, you did a lot of things. This seems like a very heavy amount of coding.

Also. It reminds me of Slime rancher. Cuteness everywhere.

Good job Kalinka.

The graphics actually look really good.

Shido, Japón?

Me huviese gustado que fuese un árbol frutal. Pero aparte de eso, me gusta mucho el estilo grafico y su sensación del queridisimo clima frio. La interacción con la pala esta excelente.

Buen trabajo Luis y Jennibel.

Level Design is really hard. You manage to make a very intuitive path for the player.

I passed the game 3 times. It's a very enjoyable challenge. The boss fights are the best. With enough funding, you guys could make a big audience with this game.

Very polished app. I can see this app having 10k users on the AppStore.

Very impressive stuff, Victor. (Bad score I know).

Zuko, Shushu. I've also betrayed my cats with the creation of a bird game.

I think there is already a lot of pixel art assets for world-building. If you make character assets packs, that would be a boost to your profile notoriety. Because there is a huge demand for character sprites "at least here on itch.io.

I'm starting to see the same character in a lot of games made for jams.

Or you could also go to analytics and check which assets packs that you have done did the best (In terms of visibility and downloads). That could mean that you are good at doing thoses for the public. And your best move should be to push that.

(1 edit)

You can actually skip the intro pressing (Esc). And there is also a map but you can't see your position (in the bottom left of the screen.)

Thanks for advising me of these things. Because that tells me that these things aren't that obvious to find. I will be adding them to the main page.

Really thanks for playing it.

Please. Watch the main page of the game to understand this kinda hard concept.