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Caught in Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 1.886 | 2.667 |
Gameplay | #9 | 1.886 | 2.667 |
Overall | #9 | 1.744 | 2.467 |
Art | #10 | 1.650 | 2.333 |
Music | #10 | 1.650 | 2.333 |
Enjoyablility | #11 | 1.650 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey! Thank you for the review!
Yeah, the hiding of zombies originally a planned mechanic and it*used* to be easy to achieve in Godot 3 but some core changes for 4 sadly prevented me from implementing it. If I do continue with the concept past the jam, that's basically my number 1 item to implement. :)
WRT ammo, that, too, was a mechanic that I simply didn't have enough time for. I planned for more guns and melee but just didn't quite have the time.
I really enjoyed this game! It fit the theme and was fun to play and explore! If I had to change anythingh though, I would improve the art ( make some turning animations and such ) and make the hitbox smaller ( because sometimes I got stuck on zombies since the hitbox is full height for both )
Overall, great job man!
Hey, thanks for your review. :)
I'm glad you enjoyed it but I agree to your points. In regards to the artwork, most of it works, but the lack of animations is kind of a sore thumb. The feedback on the hitboxes is also valid, that's something I noticed as well but didn't *quite* have the time to prioritize and improve for the submission limit.