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Spider Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.714 | 3.714 |
Enjoyablility | #1 | 3.571 | 3.571 |
Overall | #2 | 3.343 | 3.343 |
Music | #3 | 2.714 | 2.714 |
Art | #3 | 3.143 | 3.143 |
Theme | #4 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
its hard but fun tho its repetitive and for me once to much enemies got on the screen it started to lag
its hard but fun tho its repetitive and for me once to much enemies got on the screen it started to lag
This was great fun! Got very much an Isaac vibe from it, especially with the way the upgrades were phrased.
The only improvement I can think of would be to implement a small i-frame after getting hit. If you're unlucky (or weren't managing upgrades/enemies well enough :P) it's easy to lose a bunch of health very quickly.
Hey! Thank you for trying out the game and writing a comment!
Yup, I wanted to implement an i-frame, unfortunately, though, I overslept today and had 2 hours to fix like 3 major bugs, but oh well.. my first game on godot and first game in like 2 years, so I am happy! :D
I didn't name the upgrades based on Isaac, but I think subconsciously I must have, because now that I think about it, 100% isaac upgrades :D
Thank you very much! <3
The moving around furnite idea sounds like a fire upgrade actually, if and when I continue working on the project I will 100% add it, thanks!