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Brink Parallel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay 🧠 | #7 | 2.341 | 2.545 |
Best Sound Design 🔊 | #8 | 2.258 | 2.455 |
Best Interpretation of Theme 💡 | #9 | 2.341 | 2.545 |
Best Visuals 🎨 | #10 | 2.258 | 2.455 |
Most Memorable 🎮 | #10 | 2.174 | 2.364 |
Overall | #10 | 2.275 | 2.473 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What 3rd party assets did you use?
Homelands "Gun1" sound effect, and nothing else
What are your team's usernames on Discord?
TerryTheBerry, wavi
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Comments
Fun game! Though I wandered thru the dessert for a while and killed everything, but found no win screen :(
Thank you! Yeah, there wasn’t any time to work on the level 2 ending at all. The enemy animations were made and programmed in the first 30 minutes of the last hour, so what I had there I just had to settle with.
Also, was the geometry on the level 2 terrain messed up when you played the game? And did the game ask for any permissions?
The level 2 terrain problem was caused by a packaging issue and I wasn't aware it was happening until this morning. We were allowed to fix it and resubmit, so it should be working now. Just letting everyone know who had the issue.
Game asks for access to my firewall for some reason. Uses 90% of my GPU, I have an r9 390. Laggy, but maybe this a driver issue? I got a warning from unreal about it. Reminds me of Halo. I spawned in the wall for the second level and couldn't beat it cuz of lag.
yikes! That’s odd
I heard earlier that it asks for permission to use the internet. I gotta research how to turn that crap off.
Also, you weren’t in the wall in level 2, the terrain just doesn’t load visually correctly, but the collision is there.
I didn’t make the game package, but I have some ideas that may fix it.
Hey, sorry to bother, but we were allowed to reupload the game, as it turns out something went wrong on the windows side of the package, due to the way I have to get someone else to do it.
Level 2 should now be working. I believe it may have solved the lag issue as well but I can't be certain
That thing with the textures was kinda crrrazy but, even if it wasn't intentional, I kinda dug it. Good job!
Thank you, but what are you talking about? During the zoom event, level 2’s landscape was all messed up but idk if that’s what you are referring to.
This was caused by a packaging issue and I wasn't aware it was happening until this morning. We were allowed to fix it and resubmit, so it should be working now. Just letting everyone know who had the issue.