aw no! I'm sorry that was a bug, that sucks. But your implementation of it, assuming it works, was probably the best option.
ItsTerryTheBerry
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High of 49850! Level 10.
I was looking forward to playing this one from the stream. It's like a mindless cookie clicker asteroids game, which is probably not what you were going for but I think it works well. I have the same complaint about the movement mechanics, though. Maybe if the ship couldn't break, that would raise the stakes? Just an idea of course.
There isn't really enough time to solve the puzzles, so I ended up just pressing every button rapidly until it allowed me to continue. I also already knew some things from watching the stream.
The integration of the theme is very interesting (and depressing)! I feel if there was more time, and perhaps a punishment for getting the answer wrong (10 seconds off the clock or something) it would be perfect! Also, awesome music! It fits the game really well.
The "story" of the game feels like it has a lot of potential, I wonder if you'll consider making a full version?
I see other people got the rover working, but once I got in, my only options were to exit, turn it on, or turn left using left click. None of the movement controls worked for me. The LiDAR mechanic was pretty neat, though, I like that part!
Best suggestion would be to make the terrain more detailed, as you are using a LiDAR Scanner on a completely flat surface. I would also suggest some kind of hint that you need to follow the sound to find the rover, as I thought that was something I started next too and not the objective.
Thank you! Yeah, there wasn’t any time to work on the level 2 ending at all. The enemy animations were made and programmed in the first 30 minutes of the last hour, so what I had there I just had to settle with.
Also, was the geometry on the level 2 terrain messed up when you played the game? And did the game ask for any permissions?
yikes! That’s odd
I heard earlier that it asks for permission to use the internet. I gotta research how to turn that crap off.
Also, you weren’t in the wall in level 2, the terrain just doesn’t load visually correctly, but the collision is there.
I didn’t make the game package, but I have some ideas that may fix it.