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astecarmyman

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A member registered Jul 13, 2023 · View creator page →

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I believe I was pressing keys rapidly (spacebar) and the WASD keys. Moving back and forth rapidly on the whale level does it.

Funny whale sounds :) The game slows down a lot for wave 3. I have an r9 390.  Couldn't beat wave 3.  The eggs were destroyed :(

Funny whale sounds :) The game slows down a lot for wave 3. I have an r9 390.  Couldn't beat wave 3.  The eggs were destroyed :(

Game asks for access to my firewall for some reason.   Uses 90% of my GPU, I have an r9 390. Laggy, but maybe this a driver issue? I got a warning from unreal about it.  Reminds me of Halo. I spawned in the wall for the second level and couldn't beat it cuz of lag.

Reminds me of GRIS's art style, ran smoothly, running animation  is appealing to look at. I can't figure out what the orb does. Not able to jump on the tree leaves or clouds.

I wish there was an ability to pull boxes and not just push them.  Couldn't get past level 3. Runs smoothly and looks visually cohesive. Challenging. The fire adds to a feeling of near death. On stream that one level with the twin chain of burning boxes, I could feel the frustration of having to restart if you aren't fast enough.

I like the silly dialogue! The text boxes have a blank space after you read them first, so you have to press more keys to read thru the chat cutscenes. Also if you die, the chat replays which causes lots of spacebar presses. I also got a unity crash at the level with the plant and whales.

Couldn't beat the star carrier. Very smooth framerate for me.   The turnspeed is really fast with a mouse so I could pull some really snap turns. Like humorously fast, the camera can't keep up.  Challenging game. I did manage to make one of the orbs explode by shooting at it. Sound effects gave arcadey alien vibes. The sounds of the fighters moving past.

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After you die, you can still move, can't restart. Found the rover, it's where the terrain slopes down.  I could not find the mineral location though.  When I'm in the rover,  the inertia of the rover does not transfer to the player so I find myself sliding back or forward  if moving in the opposite direction. Also, the rover seems to be pushable by player momentum while inside it. So if you walk to the right or the left the rover will turn in those directions.

The game reminds me of scanner sombre! I definitely felt that sense of crap where is the rover and wandered around and died before I found it the second time. The restricted vision and ticking oxygen.

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Made it to level 6! I like the grappling hook mechanic,  though the player is not incentivized to use it as it seems to be safer to shoot and scoot with the brake  or perma thrust.  Would be fun to be able to grapple onto the enemies or get maybe a point boost for doing so? Player should be able to restart faster.

Couldn't run the exe file, Application Error 0xc0000005 (Access Violation) :(

Didn't leave a rating

The premise seems very cool tho