I believe I was pressing keys rapidly (spacebar) and the WASD keys. Moving back and forth rapidly on the whale level does it.
astecarmyman
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I wish there was an ability to pull boxes and not just push them. Couldn't get past level 3. Runs smoothly and looks visually cohesive. Challenging. The fire adds to a feeling of near death. On stream that one level with the twin chain of burning boxes, I could feel the frustration of having to restart if you aren't fast enough.
Couldn't beat the star carrier. Very smooth framerate for me. The turnspeed is really fast with a mouse so I could pull some really snap turns. Like humorously fast, the camera can't keep up. Challenging game. I did manage to make one of the orbs explode by shooting at it. Sound effects gave arcadey alien vibes. The sounds of the fighters moving past.
After you die, you can still move, can't restart. Found the rover, it's where the terrain slopes down. I could not find the mineral location though. When I'm in the rover, the inertia of the rover does not transfer to the player so I find myself sliding back or forward if moving in the opposite direction. Also, the rover seems to be pushable by player momentum while inside it. So if you walk to the right or the left the rover will turn in those directions.
The game reminds me of scanner sombre! I definitely felt that sense of crap where is the rover and wandered around and died before I found it the second time. The restricted vision and ticking oxygen.
Made it to level 6! I like the grappling hook mechanic, though the player is not incentivized to use it as it seems to be safer to shoot and scoot with the brake or perma thrust. Would be fun to be able to grapple onto the enemies or get maybe a point boost for doing so? Player should be able to restart faster.