Ok cool I'll be sure to join , I did not know there was a official discord for this.
ChrolloX
Creator of
Recent community posts
Woah , It appears we both came up with the same mechanic and the same concept but went for different aesthetic , and way of implementing it. The game looks amazing, and the environment is very well done. However when it comes to sfx it is lacking. Some footstep sfx would be nice and a little background music to make it more immersive as well. Aside from that , very good job.
The introduction to the game is so good. I can't help but feel related to the main character a little bit.-Wakes up and instantly walks towards the computer-. As for the mechanics they feel good but the movement could be improved. Sometimes it doesn't feel very responsive. Also I see potential to add a lot of mechanics to make it more difficult and more entertaining.
Woah! thanks a lot for the feedback. I just noticed that I misplaced the portals for level 6. Originally they were supposed to be in opposite sides and that level was supposed to be very difficult , it is really a shame. I am glad you told me, and I will definitely look into the sfx as well. By no means is this game complete Its more of a prototype to show off an interesting way of solving puzzles. Yet again thank you I am always open to suggestions.
Here is my Feedback- The boxes feel some what clunky to pick up sometimes ,it is not very responsive. There is nothing really explaining what you need to do or what you mission is(A backstory would be nice) , also the UI could use some improvement. In the other hand by the end I understood the concept of the game and it is compliments the theme nicely. I specially like the terrain mechanic it is satisfying. The little robot is also cute and some maps like the island have a nice aesthetic to them. I feel like the biggest problem with this game is the lack of explanation or guidance. Why? well when you work out why do you work out? because you know your goal is to be fit. It is the same with games , you need to know why you're doing something or what will come out of going through the struggle. At least that is in most cases. Also in no way write this with hate intended , I specially like game jams because the feedback helps me grow as a developer and learn from my mistakes. The game has many pros but also many cons. In summary I think this game has a lot of potential once those few points are worked upon. I also take into consideration that do to the limited time given for this game jam one can not always strive for perfection. I hope my feed back helps for something. Keep it up!
the voice over was a nice detail. How did you know I didn’t pass science class :O. However the voice over would sometimes trigger multiple times and create a loop and just go crazy. But overall the concept is there and I think with some physics improvement and some work around the visuals you will have something very interesting at your disposal.
Thanks for the feedback. Originally I wanted to make the difficulty gradually increase little by little , however do to my shortage of time I had to make some levels extremely complex because I wanted players to experience both sides of it. You can take for guaranteed that all the levels are beatable but I might have gone a little overboard on some of them.
Looks neat. It reminds me of the game "Firewatch" , specially the dialogue that take place between Ella and John , it really feels like a bond is being created. Overall its a pretty good result for such a short period of development time. However somethings could be improved like this one funny bug were you could walk off the watch tower and keep floating forever and the UI overall needs a little work around. Also it is pretty easy to get lost. I can see potential in this game and it could become a gem if you keep working on it and polishing it.