First post
Hello to you! My brother told me about this jam a few days ago. It seemed really interesting. At first, I was unsure if I would be ready to launch myself in a whole month game jam. But finally... Here I am, and I'm pretty excited about it!
During the month (and after!), I'll keep on reporting updates on this topic, since I rarely post on social media.
A little about me
I'm a programmer from Québec, Canada. I started to learn programming since I was 16, now I'm 24. I have always been interested in problems solving, computer, and gaming. So these are the reasons why I began, and still passionate about it. I enjoy to learn new things and touching to everything, so at the moment, I'm doing contractual fullstack developer jobs. I like it, but I'm planning to start game development, and if it works, doing this as a full time job! I really love the creative aspect of game development, and that's why I want to make that turn. I have already participated in a Ludum Dare, and I liked it!
Why I want to do this jam?
Like I mentioned above, I would want to get serious in game development. So, why not start with a long game jam?! :D I think it will teach me how to have good working habits, and be more productive, instead of always relying on motivation when I work from home (this is not that I lack motivation, but sometimes, yes :P ). Thus, it could help me on that point. Also, taking the time to make a whole game on my own, polish it, and release it, will be very educative about the games development process.
Craft or Die! What is it?
Initially, my brother and I came up with this idea during Ludum Dare two years ago, and we made a prototype. We did it in Unity, and I recently learned about Godot, so with his approval, I decided to start convert it in a Godot project, finish it, and add new things to the game.
The idea, a short resume
Craft or Die is a Shoot 'Em Up and Crafting, Vertical Scroller, hard game. The game is taking place in space, where you control a ship to destroy your enemies, and have to craft weapons and upgrades to survive along the levels.
Some of the game mechanics:
- Crafting items is done in real time, during levels, while enemies can hit you!
- Materials for crafting are collected on enemies, breakable obstacles, or special objects.
- Some obstacles will have to be destroyed, with specific weapons, to get pass it.
- New crafting recipes are unlocked sometimes.
- Levels and score based game (you will be able to replay a level to have a better score).
- Permanent upgrades (maybe, I'm unsure)
Some little things will maybe change during the development. But these are the main mechanics! :)