Hey all,
it's my second #devtober this time. In case you are interested in the DevLog of the first one, you'll find it over here. Since I'm already working on something but not near at a daily basis and the last devtober gave me THIS much, I thought it's the perfect time to continue with the work on it. My goal: Get a playable demo running at the end of devtober, even though I'm a perfectionist when it comes to the development of games and I don't want to limit myself because of this special month. It should also be a larger game. The internal name for the game is Isuaerra but it'll mostly change because I scrapped the original idea for the game and thought about something else.
About me:
- I'm from Germany
- Studied computer science at university until I abandoned it
- started with game development in 2017, before: mapping and modding stuff for some games
- Solo dev over here doing coding, art and sound
- Took part in 1 game jam and 1 devtober so far
Please follow my twitter for lastest updates: https://twitter.com/TackRadGames
Other useful links:
So now a bit about the game:
- it's going a be a tower defense game
- epoch based (Stone Age - Space Age)
- depending on the epoch -> music, towers (sprites, towers in general) and effects in game will change
Day 0:
You may ask now what I've so far:
- basic wave system
- basic damage-health-system
- pathing
- basic menu for tower(s)
- camera-system
- intersections (pathing can change)
- stacked sprites for towers (will most likely scrap this idea)
Day 1 ToDo:
- create music for the first epoch [day 1/X]