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[Devlog] Stickman Dual: The Truth

A topic by User8426 created Oct 08, 2021 Views: 415 Replies: 19
Viewing posts 1 to 20
Submitted

Day 8 of Development 
Well hello everyone. This is my first devlog for my game Stickman Dual: The Truth.
I havent wrote anything for a devlog yet as I felt the game I was making wasnt really ready to talk about much. However im starting to come to the end of my template level which is just getting all of the mechanics into a level which I can then easily get set up for all of the levels. Right now I just need to finish the AI and add a bit of polish and then I think the game will be ready for V0.1.0
My game is meant to be a 2D Shooter where you control a stickman, where the game starts you off as just an average ordinary stickman, whos about to get a not so ordinary fate, and from there you will know the truth and will try to survive and eventually stop the one who gave you that not so ordinary fate.
Im trying to keep details of the story hidden as to not spoil it.
Now I could keep writing a long page of text about the game, but that would get boring, so to finish this devlog off, heres some screenshots of the template level.

Submitted

Day 9
Today ive had a bit of a breakthrough, one of the main problems with this project was the AI. There was a bug that caused all AI heads/arms to go to one AI, yesterday I managed to get it to work so as long as they didnt go near each other, it would be fine. Today I realised I could set each part of the AI an unique ID so it would only go to itself, so now the AI can go near other AIs and be fine. Ive also added in some partial controller support which I plan to finish in the next couple of days. I also made it so the AI can shoot and aim at the player, so a lot has happened. At the moment, I think im ready to start work on the actual levels of the game, but I want to add controller support first, add some polish with damage, maybe even add a way for health to be healed. On the Discord ive been small builds of the game, but now I think the game is ready to be V 0.1.0 however I still want to add more to it before uploading / submitting it here.

Submitted

Day 10
Bit of a break day, still did some work. All ive done is improved the controller support a bit.

Submitted

Day 11
I've finally finished controller support and ive improved the level select screen. There's a picture of this new screen below. Additionally I've also make level progress save so it remembers which levels you have finished.



The Test Level button at the bottom right is just for testing purposes which will be removed later on.

Submitted

Day 12
Today ive been working on the first level of my game. Ive tried to have a story in it while keeping a gameplay focus in it. 
This link, https://cdn.discordapp.com/attachments/614147818097213444/897554857744007188/202... , is a link to a short video showing what ive managed to pull of so far for it.  (Please note, this link was originally the attachment sent on discord. If you open this link it will download the video.)

Ive managed to add weapon pick ups, fall damage if too much falling and I want to add more. Hopefully this level will be finished tomorrow. Im planning on uploading a short demo to itch when two levels are finished and hopefully all 10 levels will be done by the end of the jam.

Submitted

Looks like I forgot day 13, so heres day 13 and 14 of devlogs.
Well the first level is now finished, ive also improved the AI and ive added some new backgrounds and ive even improved gravity.
Heres a picture of the level


I hope within 2-3 days the next level will be done, and then im planning on uploading a demo to itch so you can enjoy it while I finish the game off.
Im also happy to answer any questions about this game, just post a comment and ill answer when I see it.

Submitted

Day 15
Havent done much, mainly just been working on level 2. Should be ready tommorow. Im planning on also setting up the itch page tommorow and im planning a demo for tommorow at UTC+0 10pm at the latest.

Submitted

Day 16
Well ive managed to finish the second level, and as I write this devlog, I'm uploading the demo which should be finished by time time ive finished writing this.
I have tried to add a cliffhanger and hopefully it will be as dramatic as I hope it will be.
The demo should soon be available at https://user8426.itch.io/stickman-dual-the-truth and I will submit the build when its ready.

Edit since internet went down when writing
Builds will be delayed to get a bug fix added and also to upload them, thanks for your patience.

Submitted

Day 17
Well another day of development, havent done much but I have worked on the third level a bit.
Now because I dont think I could at my best speed finish this in time for the end of Devtober, im going to go slower so I can have a bit of a break and try to get 50% of the levels done by the end.

Submitted

Day 18
Day of rest / a break day. Havent done much but this should motivate me more for tommorow!

Submitted

Day 19
Started work on Level 3, not much done. Hopefully by the end of Devtober 5 levels will be done (50% of the game)
For those of you waiting patiently for the next level, heres the scenario of how it starts
You will wake up in a cell, without any weapons. A enemy will come in to bring food, you will then be told by a tutorial that you can kill them to escape.

Submitted

Day 20, not long to go till the end of Devtober.

Well ive been working on the opening to level 3, after such a climax in the second level I wanted the player to be imprisoned, so after tweaking the AI slightly, theres a new special opening sequence for the level. However apart from that, there isnt much else in the level. I believe this level will be finished within 2 days.

Submitted

Day 21
3 weeks already? Wow so much time has passed and so much has happened.
Ive been adding a bit to the third level.

Submitted

Day 22
Worked on Level 3 level design, i need to add a bit more to make it slightly longer, fix stairs and then just fill it with AI and it should be ready for release tomorrow.

Submitted

Day 23
Although the stairs are still annoying to climb, im releasing the next build onto itch as apart from that and some performance issues, the third level is finished. Im currently getting builds sorted so although the web build is ready now, the other builds need some more time to build.

Submitted

Day 24
Well ive started work on the fourth level, havent done much but ive started to get the start area to a good standard.
Heres a teaser of the already done part

Submitted

Day 25
I've now finished a very basic version of level 4, which allows you to go from the start past some houses to the end. Ive also fixed saving as I noticed I didn't allow it to save past level 2. This fix will be implemented in future builds published on itch.io. I believe the level should be finished within 2 days.

Submitted

Day 26
Mostly a break day today, but ive now made the doors at the end of the level open and close depending on how close you are to them. Additionally, ive added a fence to prevent backtracking and ive also done some testing to ensure the saving works. All that needs to be done now is just adding some obstacles and adding AI between the start and end of the level. Hopefully this should be finished tomorrow.
Here's a sneak peak of the door

[video-to-gif output image]

Submitted

Day 27 
Well here it is, the fourth level taking things quite literally to new heights as you can now go on top of buses and roof tops as you fight for your life. However I am starting to get bored with this project so after I am considering after releasing the fifth level and doing a post mortem im likely going to take a break before finishing the rest of the project off. 

Submitted

Well its been a long month, developing the game. However after so long, its just become quite boring and ive not got as much motivation as I used to have and if im going to make a good quality game that is enjoyable, I think its best I take a week or two break and have some time to rest and get motivated again. This isn't to be considered a post mortem, but I will do one later on in the coming days.