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Ship Rekt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.429 | 4.429 |
Audio | #2 | 3.714 | 3.714 |
Fun | #2 | 3.714 | 3.714 |
Overall | #2 | 3.857 | 3.857 |
Mood | #3 | 3.429 | 3.429 |
Innovation | #5 | 3.286 | 3.286 |
Humor | #6 | 2.429 | 2.429 |
Graphics | #11 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love this kind of game. The progression gave me something to strive for. Visuals are nice, sounds are cool. I initially had difficulty aiming. Thank you for the speed button, and for the game overall.
Cool entry, looks like we both went for something very similar. I liked the different models but at first the game felt a bit slow so I found myself using SHIFT the whole time. I loved the music choices, specially once I upgraded to the battleship. I didn't like the fact that the competing ships always knew where the next sunken ship would be, so I felt at a disadvantage. I ended up following the other ships a lot. Well done!
I thought the game idea turned great! What I didn't like was the slow part of the game, I could see that you tried to tackle this problem with adding the SHIFT "frame-skip", I'm used to playing games where the main objective is upgrade, but I think that getting the initial upgrade takes too much time, if you take a look on "Learn to fly" it could give you some ideas
Other thing, the first time I lost the game I didn't saw that it was because of gas, I recommend showing an alert the first time you're running out of gas, and I think the Hud is a bit too hidden
The movement in this one felt a little clunky/slow. Other than that, the game was pretty fun! Nice work.