Thanks for trying our game. The space bar lowers the "chain" to retrieve treasure, so you have to raise it back up to be able to move. We'll work on the UI to make that way more obvious. If you get the orange markers right on the cross hairs, you should pull out treasure.
gamedevinsiders
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Thanks for playing our "game". Right now there's not a way to upgrade the ship, though we did plan on having that as an option. The treasures are found by following the radar and putting the (very small) orange dots in the crosshairs and then lowering and raising the chain with the space bar. We'll resume work on this game soon to hopefully make it more entertaining.
Thanks for playing the game and for your feedback. We ran out of time so were not able to implement the UI as we hoped. Totally agree with the need for a visual indicator. The camera also needs work. The level design was straight from the Unity Asset store, so not much for me to say about it. I was working with my 10 year-old son and he found that asset so we went with it.
Cool entry, looks like we both went for something very similar. I liked the different models but at first the game felt a bit slow so I found myself using SHIFT the whole time. I loved the music choices, specially once I upgraded to the battleship. I didn't like the fact that the competing ships always knew where the next sunken ship would be, so I felt at a disadvantage. I ended up following the other ships a lot. Well done!
WOW! One of my favorites on this jam. I played it over and over again. It is fast paced, challenging (but not too challenging), the controls feel nice, it's very well done. My only issue was on some of the higher levels I got confused between foreground and background, especially on the transitions. I think if you were to add a parallax effect it would make it easier to distinguish the two. Very well done!