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Salvage WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #1 | 3.500 | 3.500 |
Graphics | #2 | 4.375 | 4.375 |
Audio | #5 | 3.500 | 3.500 |
Theme | #5 | 3.750 | 3.750 |
Overall | #9 | 3.125 | 3.125 |
Humor | #10 | 2.000 | 2.000 |
Fun | #12 | 2.500 | 2.500 |
Innovation | #13 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it's a shame it wasn't done, the graphics are more amazing than I could have ever hoped for in my game. I'd like to play a completed version, but if you stop working on it I understand.
I followed a few blips, but didn't find anything. Pressed spacebar to loose the ability to move...?
Anyway, sounds and graphics were nice .)
Thanks for trying our game. The space bar lowers the "chain" to retrieve treasure, so you have to raise it back up to be able to move. We'll work on the UI to make that way more obvious. If you get the orange markers right on the cross hairs, you should pull out treasure.
Very nice models and sound effects, the mood is on point. Couldn't find the treasure unfortuntely. Is there any way to upgrade the ship?
Very nice models and sound effects, the mood is on point. Couldn't find the treasure unfortuntely. Is there any way to upgrade the ship?
Thanks for playing our "game". Right now there's not a way to upgrade the ship, though we did plan on having that as an option. The treasures are found by following the radar and putting the (very small) orange dots in the crosshairs and then lowering and raising the chain with the space bar. We'll resume work on this game soon to hopefully make it more entertaining.
I liked how calm the music on the game is, the concept is really great, I would love to make this kind of game, one thing to check on it though would be any visual indication that you set anchor, only having the sound don't make it feels to responsible yet
The other thing is a problem with some kind of players and I'll probably won't be the unique on that, the camera movement makes me feel a bit dizzy, so I would not be able to finish a game like that, experimenting on lowering the speed or just making the map bigger for the camera movement don't being too instrusive are nice ways to start, would love to discuss how you did your level design though!
Thanks for playing the game and for your feedback. We ran out of time so were not able to implement the UI as we hoped. Totally agree with the need for a visual indicator. The camera also needs work. The level design was straight from the Unity Asset store, so not much for me to say about it. I was working with my 10 year-old son and he found that asset so we went with it.
I like the idea for this one! Another game that could become a really cool full release.
Thanks for playing and reviewing the game. We'll keep working on it to see where it goes.