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Life Steal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #105 | 2.195 | 3.400 |
GRAPHICS | #114 | 2.453 | 3.800 |
THEME | #124 | 2.195 | 3.400 |
MOOD | #131 | 1.936 | 3.000 |
INNOVATION | #147 | 1.678 | 2.600 |
ENJOYMENT | #151 | 1.678 | 2.600 |
OVERALL | #151 | 1.807 | 2.800 |
HUMOR | #162 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
is it actually made in 2 days? the models are insanely good for a 2-day game jam, not to talk about the whole 3D level design... it's a little weird to me. Anybody noticed it?
I thought the graphics looked nice and was wondering if you made them yourself. The animations were cool and the menu seemed very polished. I didn't really understand what I was supposed to do besides run through the levels but nice job on the design!
-R
Interesting idea. It is worth improving the control of the character, after moving to the sides, for some reason the running went diagonally. It is not clear why an attack on the RMB is needed if an attack on the LMB heals (maybe I didn’t reach the area where it would be useful). The game itself is quite demanding on the computer, which is not well suited for the jam format. But you did a good job!
The gameplay was pretty good. And the music was not bad but seemed better suited for a cutscene and not the primary gameplay. I stopped playing on the second platforming part.
I did get the game to run, although I had a lot of issues with stuttering and framerate. The assets and music are nice. The fact that you can't control your character's movement in the air (excepting double jumps) but the game requires you to do first-person platforming makes getting through that section very frustrating. It would have been cool to be able to see your character decaying or losing health on the actual model instead of just in the health bar, although in a 48 hour time limit that would have been really tricky. Good job!
Bro wtf I want to play it but I don't know what you did with Unreal Engine. Why isn't it just standard? It just gives me a blue screen and you have so many Directx intel DLL libraries in there. I just want another person to download and play and tell me that it's just problems on my side and not the game itself.