Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AnGav

530
Posts
1
Topics
31
Followers
1
Following
A member registered Jul 14, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

An interesting idea, but it showed me a lot of errors. At some point I folded the row, but it did not go away. Overall good job.

Very creative idea for building a ship, I really like it. Overall the game turned out well.

Good idea for a game. It's worth working on the level design to make more use of the bounce and speed-up mechanics.

Nice idea, cool art. I would like to add sounds and music, but the game turned out well.

Good idea and congratulations on finishing the game. I would like to make the control of the player character more rigid; due to inertia, it is difficult to complete the platformer.

Good idea and game. I like the character control. Maybe it would be worth making it so that when you touch it you kill people? But it's not that important. I would like to have a volume setting in the main menu. Another level 4 or 5 is quite difficult in terms of platforming.

I think there wasn't enough time to implement the idea. Overall, I liked the camera shake, but it would be worth turning it down.

Nice job, love the art. For a game maker, it is better to make a build immediately in a zip archive.

Good job, congratulations on finishing the game. But the theme is poorly implemented in the game, but the gameplay of survival games is done well.

Good game. Similar to XOrbit, but your game is simpler, but that's not bad. I advise you to go up using Space, and go down using Ctrl.

(1 edit)

Fun game. The gameplay and level are made quite well. It's worth a little more work on the camera controls. It might be worth highlighting doors that can be opened based on items taken.

For the future: people are more willing to play the web version of the game, so try to make a build for the web.

Fun little game. There are some problems, for example, I got stuck under walls and for some reason the shooting continued endlessly (maybe this was intended). But overall the game is not bad.

Nice little game. It often happened that a stone fell out of the robot's arm during rapid rotations.

An interesting idea for the game "Match 3", I liked the music, sounds and especially the art. I don’t quite understand how the game relates to you, but as far as I understand it has something to do with caries. There is also a small problem with the game window in the browser not fitting into my screen, so I had to move the slider.

A good short game, but a bit challenging. Often touched the spikes before and after the jump. At some levels it is worth setting up the camera better, for example on the penultimate level the camera looks a little lower, and when reaching the pit the camera could lower. But I understand that the time limit does not allow you to do everything you want. Overall a good little game.

Interesting idea, I liked the music and sounds. Sometimes there wasn't enough time to get past the guards, but overall the game was good.

Good game, nice music and cool effects.

(1 edit)

Interesting game concept, pleasant music and sounds, and relaxing gameplay. I would like to see a volume setting.

Very creative use of theme. Nice music and sounds and awesome level design.

Good idea, I like the controls and music, but I don't like complex platformers. Overall it was a good game

A creative idea for a game, I like how the jam theme was implemented. I would like to be able to adjust the volume in the main menu. I'm a little confused in the controls, but it's not that important. I think it's possible to make a limb attack with the mouse depending on the angle of the click. I'm not sure I explained it clearly.

Good game, nice art and music. For me, level 2 turned out to be more difficult than level 3 due to the large number of dead ends. I noticed that the AI of enemies sometimes gets stuck and tries to go through the wall towards me, rather than going around it.

Thank you for your purchase "send a comment"! Your support is very important to us!

I planned to make 7-9 levels with smoother story transitions and mechanics. But from the experience of past jams, I realized that I wouldn’t have time to implement everything, so I reduced it to 4.

Thank you for your purchase "send a comment"! Your support is very important to us!

Good game! I like how the decay mechanics are implemented and I really like the art. It would be nice to add music, sounds and effects. Overall a good project to continue working on.

Thank you for your purchase "send a comment"! Your support is very important to us!

We provide the player with wide freedom of action and the opportunity to learn and enjoy it! (Yes, it's true. I will try not to make such mistakes in the future.)

Thank you for your purchase "send a comment"! Your support is very important to us!

Thank you for your purchase "send a comment"

Thank you for your purchase "send a comment"! Your support is very important to us!

You can buy the DLS several times and replay!

An interesting idea, but there are too many objects, which results in poor performance. It turned out to be funny, but difficult to play.

Interesting idea, but too complicated for me. I would like to be a little faster than the wall, which haunts me due to the fact that sometimes I have to stop to avoid falling on the spikes.

Interesting idea and nice art. I would advise making sure that the camera speed is equal to the character's movement speed, otherwise I can't see what's in front of me. You can also get stuck in a wall in the air if you hold D and press jump and even jump over the wall.

Interesting idea and nice music. It's worth working on a script that determines what ingredient I want to take. It often happened that instead of a bun I took salad.

I also noticed that diagonal movement is faster than usual, this is due to the fact that it moves n-pixels to the side and up/down, when we should move by the square root of n-pixels if we want to move diagonally. There are many videos on YouTube on how to fix this.

It would be nice to increase the movement speed, but I didn't notice that visitors have a time limit, so it's not that critical.

Interesting idea and awesome art. The music and sounds are very good. I didn’t immediately understand where exactly to look for spices, so many cucumbers rotted.

Cool little and simple game. Sometimes I get stuck in collisions. Overall good job.

Good game and important message. I would like the objects on the spear to disappear over time so that they do not interfere with the view.

(2 edits)

A simple physics game. I really don't quite understand how it relates to the theme of the jam (I'm guessing it has something to do with radiation). Overall good job.

Very often after I did something the game freezes (only in the web version).

A lot of work has been done and it's a good game with an interesting idea. But I think games like this take a long time to create. It would be nice to understand what resource each building brings. It would be possible to make a timer that separated this development and this raid. It would be nice to add sounds and music. Enemies stack and get stuck in walls, making killing them no longer necessary. But if it weren’t for this, they would have demolished me at the beginning of the game, when I didn’t understand anything, and then too. Plants have a huge advantage, and I don’t have enough resources to counter them at the beginning.

And here's something else. When I pick up the key while standing at the gate, the level does not end.