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A jam submission

Postal office operatorView game page

911 Operator styled game with focus on ruining the players game experience by sending far to many objectives in the way
Submitted by Qwertiiiiiii — 15 hours, 46 minutes before the deadline
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Postal office operator's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#43.4623.462
Fun#83.2313.231
Theme#93.6923.692
Overall#103.3083.308
Mood#192.1542.154
Audio#221.5381.538
Humor#241.7691.769
Graphics#272.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Great concept and very impressive use of pathfinding. Would love to have seen or heard a little bit extra like a "ding" when there was a successful delivery, or maybe just applying the bloom effect would be neat. Would love to see this developed more in the future!

Submitted

Neat idea, definitely overwhelming lol

Submitted (2 edits)

I like the idea of having a bunch of workers and a bunch of orders at the same time, but something else should also be there, to spice things up a bit.
Also, sorry for not playing 100 levels, but it gets kinda repetitive after level 5.

1st edit, correcting some of the text to make it easier to read.
2nd edit, I forgot to mention what the edit was for, so here we are now.

Developer

You will not be able to beat level 100 anyway, dw ;) but I really suggest you to try level 10-15. If you want to skip ahead a bit just type level = <number> in the console while your in a screen between levels

Submitted

It's very nice that you used fundamental algorithms. The graphics are very minimalistic and the gameplay is pretty fun!

Developer

Thanks ^^ I thought about putting actual houses as tiles but with my pixel art skill that would've looked worse and I couldn't find anything good on the internet so I left it this way

Submitted

Really interesting. I wouldn't have expected anyone to use path finding in a game jam. Good job I guess, it's really well implemented.

Developer

Had enough time for a brute force path finding. Actually used it in two cases once for generating the map and once for the actual pathfinding of the cars. But it's really nothing special, if you want you can check the code of the car pathfinding in car.js > class Car > findPath(x,y)

Submitted

Very interesting movement. I like it :)

Developer

Thanks! :)