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Postal office operator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.462 | 3.462 |
Fun | #8 | 3.231 | 3.231 |
Theme | #9 | 3.692 | 3.692 |
Overall | #10 | 3.308 | 3.308 |
Mood | #19 | 2.154 | 2.154 |
Audio | #22 | 1.538 | 1.538 |
Humor | #24 | 1.769 | 1.769 |
Graphics | #27 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great concept and very impressive use of pathfinding. Would love to have seen or heard a little bit extra like a "ding" when there was a successful delivery, or maybe just applying the bloom effect would be neat. Would love to see this developed more in the future!
Neat idea, definitely overwhelming lol
I like the idea of having a bunch of workers and a bunch of orders at the same time, but something else should also be there, to spice things up a bit.
Also, sorry for not playing 100 levels, but it gets kinda repetitive after level 5.
1st edit, correcting some of the text to make it easier to read.
2nd edit, I forgot to mention what the edit was for, so here we are now.
You will not be able to beat level 100 anyway, dw ;) but I really suggest you to try level 10-15. If you want to skip ahead a bit just type level = <number> in the console while your in a screen between levels
It's very nice that you used fundamental algorithms. The graphics are very minimalistic and the gameplay is pretty fun!
Thanks ^^ I thought about putting actual houses as tiles but with my pixel art skill that would've looked worse and I couldn't find anything good on the internet so I left it this way
Really interesting. I wouldn't have expected anyone to use path finding in a game jam. Good job I guess, it's really well implemented.
Had enough time for a brute force path finding. Actually used it in two cases once for generating the map and once for the actual pathfinding of the cars. But it's really nothing special, if you want you can check the code of the car pathfinding in car.js > class Car > findPath(x,y)
Very interesting movement. I like it :)
Thanks! :)