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GLUBINA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good is the the game? | #25 | 2.843 | 3.636 |
How scary was it or how well does it fit the jam theme? | #39 | 1.990 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who was on your team?
Alexsander Savchenko
Anton Kudish
Anton Provotorov
Polina Golubko
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Comments
It's not really on theme and it feels a bit random having no explanation for anything, but the game provides a good spooky atmosphere and was entertaining.
i really enjoyed all of the imagery, but i think my favorite part was at the start where you can't get back out of the water. it hits a very specific fear that i don't think i've seen in another game. i'm not sure how it pertains to the theme but i also don't want to say that it doesn't given the sort of ambiguous story telling. anyway, great job on this!
I feel like there's something deeper (the title, nod nod) about this game, like a story I am very much so missing with all the weird imagery and things. I especially love the mannequin room for some reason. After finishing the game, I noticed that I have a screw (?) in the title screen's inventory, I am yet to figure out what it is about.
If there is something going on beneath the thin veil of "walk into this place, pick up this item", then please tell me, cause I would love to replay this if it were the case!
Really nicely put together, some awesome ideas and lots of potential! Not very on theme for me but I'd like to see more from this project
Nice graphics that made me reminisce about Half-Life 2, when the grass was greener and the sky bigger. Quite impressive sound design as well.