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Sokobomb Vr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #6 | 2.167 | 2.167 |
Gameplay - How fun is it to play? | #7 | 1.833 | 1.833 |
Overall | #7 | 1.889 | 1.889 |
Graphics - Is the game aesthetically pleasing? | #8 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hm, I don't know how to move. I'm trying the teleport but the target is located on the tile I'm currently standing on and nothing happens.
Hey Zooperdan, the target to teleport is near the player, at least on my tests you should be able to start teleporting by targeting something somewhat near to your position (like 1 meter in distance), unfortunately, I didn't add an indicator to the valid teleport locations for the submission (I do have a lot of fixes locally for a couple of the problems)
Very abstract style with what seemed to be shaping up to be interesting puzzles. It's a shame you didn't get chance to finish it
Thank you very much Nutter2000, yeah, I would have loved to have had more time :(
Nice concept! Although I could not finish the game because of locomotion system as you mentioned, but nice grabbable bombs, and buttons
Interesting, what headset are you using? I tested it with a Quest, could it be that given that I didn't add some indicators the controllers were pointing too far? each cell is like 1 meter apart :$
Using quest 2, the controller somehow worked at the beginning , but then I could not use it as before... Mysterious case, I think 😊
:( it could be related then to one of the issues I resolved (not published yet) with some level Y positions, ah well, I did test several scenarios and many times the locomotion part :(
Thanks for taking the time to play and test it!
The game is incomplete, I will see how much I will be able to work on it tomorrow :(