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Dungeon Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.000 | 3.000 |
Audio - Does the game have nice sfx and music? | #3 | 3.167 | 3.167 |
Graphics - Is the game aesthetically pleasing? | #4 | 3.333 | 3.333 |
Gameplay - How fun is it to play? | #4 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had to use continuous locomotion (jogging locomotion didn't quite feel reliable), but it worked very smoothly and I didn't personally have any issues with nausea. Nothing ever felt very threatening, but the environment was nicely filled out and expansive, and the final outdoor area was very pleasant (until I fell off). All in all an enjoyable experience!
I finally got this working on my Quest2, and it was worth the effort. The environment really gives me a proper dungeon crawler feel, and there is a lot of content there. The audio is real nice too.
Sadly I don't understand how to use the jog locomotion. It doesn't matter though. The rules state that the game must be grid based. I also got quite motion sick after a running around for a while using the smooth locomotion.
I can really see that you guys have put a lot of effort into the environment and functionality. I only wish you followed the rules for the locomotion, because I think this could've been a fun crawl.
Could not load onto my Oculus, though I didn't try SideQuest. Is there a trick to it?
Indeed it requires an app like "sidequest".
Yet I just published the game on sidequest store here the link
https://sidequestvr.com/app/5944/dungeonescape
you can easily load with one click
A nice game with a novel move mechanic! Unfortunately it did make me a little nauseous even with swinging my arms. I liked the graphics and the sound. I couldn't find a way to make work as a gridder though? was there an option for that which I missed?
Glad you liked locomotion system somehow ! It should take some time to adapt to "Jogging Move".
But I didn't implemented grid teleportation as an option.
That was a requirement of the jam unfortunately :(