Nice process, thanks for sharing!
Nutter2000
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Thanks zooperdan!
We were trying to keep the gridder feel while still getting close enough to physically touch things in VR space!
It took a bit of balancing to find the right size grid that worked
Yes we didn't realise holding the hammer was such a big problem until the end of the jam, when we were testing end to end by then it was too late! Something to add post-jam!
Glad you liked the combat mechanics, we figured everyone else would be doing a traditional style crawler so we focused on the Think outside the box and attempt to push the genre further by adding to it. rule!
Originally we were going for more of a tower defence style combined with DC but we discovered that either the TD mechanics took over and made the crawling mechanics useless or visa-versa so we reduced that TD aspect to just building the towers and leaned into the dungeon crawling, it is the DC game jam after all! :D
There is a level based save system so that you can restart from the last level you played but yes an in-game system would be nicer especially with the resource management aspect!
We actually had a whole options page for things like running/sounds/some comfort options like dash movement but we spent too long trying to make it work with wrist menu that we ran out of time!
Glad you enjoyed it and didn't feel any motion sickness!
Thanks tjm! Sorry to hear you couldn't complete it, we had a great final sequence but I think nobody has seen it!
Yes you're right, we were planning on adding an automatic grip and hold but didn't realise it was such a problem until we'd tested it from end to end and by then it was too late! It's the dangers of testing small bits at a time!
Strange that the movement was unresponsive, we'll have to look into that post-jam
Thanks for your comments Dread!
Yes you're right the monsters' AI really need's better tweaking as does the energy resources.
There never seems to be enough time in a game jam for bug fixes and gameplay balancing no matter how long it is! :D
We'd actually implemented a full navmesh navigation system but that never actually made it in to the AI because we ran out of time to balance it.
I know what you mean we had plans for more environmental items to make it less sterile, such as ipad style voice diaries from various crewmembers, but unfortunately that was left on the cutting room floor so we could concentrate on getting it finished on time (and we still found a 11th hour critical bug!)
Edit: the monsters drop energy based on a weighted loot drop system so next time you played they may well have dropped some energy
That was a requirement of the jam unfortunately :(
- The game world must be grid based. Player may move freely within a grid cell (defined play area) but movement to adjacent grid cell must be done through teleportation or instant step on button press. Smooth automatic transition between grid cells is allowed but strongly discouraged (See section about Locomotion). Half-steps or dividing the grid cell into smaller cells is not accepted.
I loved the mech cockpit and being able to control it physically that was really cool!!!
I apparently didn't see the instruction to use a controller but the cockpit all worked for me so that was a bonus! :D
unfortunately I couldn't figure out how to complete the level?
Did the turrets do anything, they just seemed to sit still for me?
Also I found I could walk through any wall or building which kind of spoiled the effect! :-)
Thanks steamknight! We really appreciate you taking the time to try it!
Glad you felt comfortable, we tried to strike a balance between keeping the traditional dungeon crawler movement without causing motion sickness. I also sometimes get motion sick so I know what you mean!
You are right about the health ui, we should have made it part of the tutorial and yes the game definitely needs to be balanced better!
The silver discs are the lowest level of health potions.
Thanks for trying it and your feedback! With all the positive comments we've received, we are definitely considering making a full game out of it!