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A jam submission

FeedTheBunniesView game page

[3D] [SILLY] [FUN] You are the gardener of a community garden, catch the bunnies and keep the Easter harvest intact!
Submitted by Weskar — 1 hour, 12 minutes before the deadline
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Play FeedTheBunnies

FeedTheBunnies's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#53.1763.176
Visuals#63.7063.706
Audio#82.9412.941
Overall#103.1533.153
Theme (Hunting)#173.7063.706
Fun#332.2352.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
Its a prophunting: Gardener (You) VS Bunnies (Badies)

Controls to play your game:
1-3 + Q/G/E + WASD + MOUSE

Team Members Itch.Io pages: (Optional)
cornball_the_artist & AwsomeTheKingVic (On Discord)

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Comments

Submitted(+1)

the game is very nice even if it can drag on at the end when there is only a few rabbits left to hunt on the map, a higher movement speed would have been cool. however the idea of defending this with the vegetable garden as ammunition is really good

special mention to the little dance at the end

Developer

Yes when you get below three, bunnies you start having a almost a different kind of game, that requires close observation to the remaining crops and the crop counter text in the upper corner. Cause when you see that crop counter stop you know a bunny is hiding nearby and once it goes again you know, it just started eating again and you prob missed it, so you backtrack. Even to the game is fairly simplistic there is some strategy involved, even the sound queues are spatial & thus directional meaning you can catch bunnies simply by sound. 

There is a this whole different detective layer in this game but it is very underdeveloped in its current state. Its one of the things I both hate and like the most in this game. But if you pay close attention you notice that, but it requires some level of understanding and mastery. Which is currently not being taught good enough by the quick instructions, for a game this complex there should have been a tutorial in place. But ran out of time so had to improvise like most aspects of this game. Duct tape, on duct tape, on duct tape, its a miracle shitshow that kinda works.

Glad you liked the little end cutscene, it was fun doing experiments like that, this one everybody loved since most expected a boring end screen. A little surprising twist. Thanks for the comment & feedback! <3

Submitted(+1)

I liked the idea of picking up vegetables to shoot at bunnies, but the player walked too slow in my opinion which made it hard to catch up to the rabbits. Also the movement was weird cause you had WASD and also direction based on mouse pointer.

Developer

yuph agree currently working on a after jam version addressing these problems and putting new systems in place.

Submitted(+1)

I liked it! I loved how the bunnies sounded! Haha. And the art was cute. The best victory screen I've seen yet. I wish that my guy could have walked a bit faster, though...

Developer(+1)

Agree wanted to implement it so when you had no gun ammo you could jog/run, but we ran out of time to add that feature. Besides it would mean that much of the game needed a rebalance since, the bunnies hide when the player gets below a distance threshold. (Unless eating.) We already were pushing this to the last minute and doing something like this would have been too risky.

Thanks you liked it means a lot! <3

Submitted(+1)

Cool game and fun concept! I just think the controls are a little strange, but despite that, it's pretty cool!

Developer

Thank you!
Yes controls take a bit of skill to get used, it was more of a prototype that stayed in from the early phase of the game. It should have been replaced towards the end but we ran out of time. So we just rolled with it!

Appreciate the comment! <3

Submitted(+1)

Really like the art! And this idea is so fun!

When the bunnies go to the outlined spots are they hiding in them or are they teleported away? It's not very clear to me whether I should go back to those spots or what to do with them

Developer

All white outlined are props, in which the bunnies can hide in. Its a a prophunt game in a nutshell. Should have conveyed that better. well learning point! thx for the highlight and hope this helps at least! <3

Submitted(+1)

Nice proposition, The controlls are a bit difficult to understand but i realy like the size of the level it's nice.

Developer

Thank you, the map is fairly big 100 x 100 m, but it must be for this type of game, since the bunnies come out of hiding once its safe and the player is far enough. Hence why. + its fun to explore!

Oh, the controls yes get what you mean it  was more of a prototype, but it grew on me over time its one of those things. That I hated at first but liked in the end, it makes the game feel so much more tactical (and silly). Idk, will def look in learning alternative ways of doing a controller for this type of game just so i know how to. I know of two games top of my head which have amazing controllers VRising & Foxhole, if I had the time I would have prob switched to something like that.

Thanks for the kind words! <3