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A member registered Dec 23, 2022 · View creator page →

Creator of

Recent community posts

Thank you! I'll probably make a patch to add more enemies and obstacles(and fix the gameplay issues) as soon as I can, but I've been really busy lately. Thanks for playing and for the feedback!

Thanks

Thanks! Didn't really think of it in the development, but it really looks like downwell lol

Thank you!

Thanks! No, it was not your fault, other people said that the player was too further down on the screen. Thanks for playing anyways!

Thanks for playing! I didn't have much time to balance some things, and I'll make a "fixed" version that fixes this and more things. Thanks for the feedback!

Thanks for playing!  I wanted to implement a dashing mechanic, but I didn't have time. I'll probably come back to this game to make it. Thanks for the feedback!

Thank you! You're completely right. I put the player further down on the screen because I didn't have time to adjust the position of the big stone monster(I had to stop early, and every time the player was getting hit, there was no way he could recover and it would die to the monster), so I just put the player further down on the screen. I'm going to make a fixed version of the game to fix this and other things. Thanks for the feedback!

Thanks! Congratulations on placing 6th for you too!

Thanks! I completely agree. I could've made a better game with more time, but I lost an entire day of the jam, so I had to do things really fast. Thanks for playing!

Yeah! I also remember you! If I remember correctly, you made "Let the villain save the world". Keep up with the good work!

Really cool game! I liked the story, and the overall atmosphere is also very cool!

Thanks! No, It isn't only you. Other people also said the game is too difficult. I tried to show where the obstacles are going with the warning(it appears at the bottom of the screen), but it's still too difficult. I'll make a fixed version of the game as soon as I can! Thanks for playing!

I'm sorry to see that you couldn't complete the game, but in the next jam you compete, I'm sure the learning experience will pay off!

Even though the game is simple, it feels very good and satisfying to play! The music is also very good and the sound effects are really good too! great job!

Thanks for playing! I'm sorry to hear that. I didn't have much time to adjust difficulty and stuff like that(I lost an entire day of the jam), but I'll probably make a fixed version of the game. I recommend trying to get power ups, they make things a lot easier! Thanks for the feedback!

Nice concept! It's really hard to get used to the parrying mechanic, but once I got it, it was quite addicting! I also found a bug where if you parry the projectile too close to the enemy, it just phases through the enemy, but good work nonetheless!

Really unique game! I loved the art style and it feels super polished! Great work!

Ok, this is peak game jam development. A unique game, that explores itself to make the puzzles good. Truly a great game!

Thanks! The parry mechanic is kinda hard to understand. I'd recommend just spamming space when there's an enemy or projectile on the screen.  Also, now that I know the invincibility period at the start is not enough, I'll make it longer. Thanks for playing and for the feedback!

Thanks! It's kinda hard to understand(I didn't have time to polish it), but once you manage to understand it, you can do it pretty consistently. I'd recommend just spamming space when a projectile or an enemy is on the screen. Thanks again for playing and for the feedback!

Thanks for playing! I had some issues with the resolution, so I just left it that way(didn't have time left to fix some things), but you're completely right. I'm probably going to change it. Thanks for the feedback!

Thanks! I might've made it a little confusing on the click/space part. Space is to continue dialogue, clicks are for basically the rest. Thanks for playing it!

Thanks for the feedback! Uhhhh, I might've done the same mistake I made on the last edition and forgot to add the code that allowed fullscreen... Anyway, thanks for letting me know!

Thanks for the nice words :)!

Thanks! I enjoyed working on it a lot!

Thank you!

I liked the visuals and the sound effects! it's a bit hard to figure out the rune placement, but once I got it right, I could do the others with no major problems.

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Great game, and very creative and fun story! I had some issues moving the boxes, but, other than that, your game is really cool!

Great game! It has pretty solid gameplay, and could definitely be expanded into something larger!

Thanks!

Thanks! Also, good to see another Brazilian (judging by your profile name)

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I hope everyone had a great time in the jam !  :) Congratulations for everyone on the games!

Your game is really cool! It's difficult, but the sounds are satisfying!

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I think the concept is really unique and cool! It could definitely be expanded into a bigger game!

Like SolidShibe said, the gameplay loop is really solid and the visuals are good! The bugs didn't really "prevented" me from playing, and I had a good time playing!

I really liked the visuals! The game  definitely could be expanded into a final and improved version!

What a funny game! It's very creative and the sounds are amazing! Great work!

Thanks! Was felling a bit sad and, idk, your compliment just made my day :)

What a unique game! I love the sounds and everything in the game kind of *clicks* together! Great job!