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The Sugoi Maze Building's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.900 | 3.900 |
Innovation | #7 | 3.600 | 3.600 |
Graphics | #8 | 3.400 | 3.400 |
Theme interpretation | #10 | 3.200 | 3.200 |
Audio | #10 | 1.400 | 1.400 |
Overall | #10 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/hajimehoshi/sugoimaze/tree/v0.1.0
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Comments
I very much like these types of games (simple rules, arcade controls, puzzle), so I enjoyed this quite a bit. My patience wore out in my 3rd attempt at the hardest mode, so unfortunately I'm not very 凄い. Introducing the multiple layers earlier would've probably been good since it's a bit of a jump in difficulty.
Very good execution and scope. Also, I like the extra doofy gopher. :]
Edit: Also, a minimap or zoom feature would help a lot! Alternatively, I could improve my short-term memory :p
To be honest, the Sugoi level is not intended to be beated by a human, though there are few people (including me) who beated it. I'll polish the difficulty of levels later. Thank you for playing it!
A very nice puzzle game! Automatic generation of levels is cool.
I just missed a possibility to zoom out in order to see the full level when they are big.
Zooming out should be a nice feature. Thank you for playing!
Really clean puzzle game!
Congrats for not introducing soft-lock situations (that I'm aware of)
I got scared by Sugoi, it looks like it must have taken quite some time to design these levels, nicely done!
You might be misunderstanding, but the levels are generated automatically for each play, so I didn't design it. Thank you for playing!
Oh this is procedural?? That's amazing
(At least you're behind the system that designs those)
It's really easy to understand its concept and how to play. I enjoyed your game. Thanks!
Thank you for playing it!
Reminds me this
Yeah this is a typical Nintendo switching. This game is inspired by Zelda actually.