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Hajime Hoshi

54
Posts
2
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20
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16
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A member registered Apr 11, 2017 · View creator page →

Creator of

Recent community posts

To be honest, the Sugoi level is not intended to be beated by a human, though there are few people (including me) who beated it. I'll polish the difficulty of levels later. Thank you for playing it!

Zooming out should be a nice feature. Thank you for playing!

You always astonish me that your awesome 3D graphics even though Ebitengine is a 2D game engine! Thanks!

Thank you for playing it!

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You might be misunderstanding, but the levels are generated automatically for each play, so I didn't design it. Thank you for playing!

Did I win the game? The background story is very funny! 

Yeah this is a typical Nintendo switching. This game is inspired by Zelda actually.

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Unfortunately the game speed was pretty slow and unplayable after a mazenta line was introduced, but I really enjoyed it. Thanks!

Thanks for playing!

This bug happens on browsers now. If this is not an issue in your game, I'd appreciate if you could report this. Thanks!

OK so an arrow's tail should face with `*` if a player wants to move from `*` via the arrow. Thanks!

> On the image there is no path since the arrow above * is > so it point right

Hmm... Can't a player move from * to the above `>` and then `^` on the right side?

I tried 

go run github.com/matthewsedlacek/reverse_gravity@68ce9a0 

But did this work on your machine, Tinne?

Hmm, I couldn't start the game on a browser... What should I do next on the title scene?


I failed to play the game on my macOS unfortunately...

`panic: open assets/images/space_background.png: no such file or directory`

Great job! I love the design and the minimal graphics design.

By the way, I got stuck with the second level: there is already a path from * to o at the initial state so there is nothing I could do... Am I missing something?


Thank you for developing a game with Ebitengine!

As I live in Tokyo, I understand the rule immediately but I was a little confused which is inner and which is outer lol

I like how you interpret the theme.

ありがとうございます!

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Thank you for playing!

Nice and very addictive game! In the last phase I couldn't make up with setting equipments until the next wave comes, but probably this is the challenging part :-) Good job!

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Over 7000[m] blew my mind!

Cool action game! You always do a good job to develop nice action games with Ebitengine. I love the way in which explicit introductions (press Enter, press J..) are shown. Such things are very important for players and you did a great job.

Unfortunately I could not get over one of the holes in the second room... (the right one in the blow picture) I'll retry later!


Very satisfying player control! Unfortunately it was quite challenging to me and I was stuck with going up for the next plasma. However, I really enjoyed the player movement. Good job!


Quite hard, but very addictive! I realized keeping velocity close to 0 whenever possible is one of the techniques, but even after I realized this, reverting the magnet pole appeared as another challenge to me lol. Good job!

I love the concept and the interpretation of the theme! I also love the retro pixel graphics.

The rule was a little complicated (e.g. what does the magnet-gun color mean?), but the game was very challenging and interesting. Good job!

I reached the fifth wave but failed to beat...! I'm not used to this type of game, but I was very satisfied.


I love this game as this interprets the theme 'magnet' in a very straight way. I tried to come up with such a game but it was deceptively difficult to have an idea for an interesting playable game. So, great job! The game itself is challenging and very satisfying.

Cool!

Thank you for playing! Yeah, I believe this shader effect has a lot of potentials as you pointed out.

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Amazing graphics, music, and game! I love the retro pixel-perfect dot graphics and beautiful high resolution texts, and comfortable music. The levels are very challenging but very satisfying when I beated them. Great job!

P.S. I appreciate your help to debug Ebitengine :-)

Apparently this game is still work in progress. I'm looking forward to this game finished. I'm amazed you used github.com/ebiten/emoji lol

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I was not sure the rule first (e.g. how do I shot the crystal? Is this automatic), but this is a very nice addictive game. I'm satisfied especially when the crystal killed a lot of enemies only with one shot. Good job!

Nice game. This is very satisfying when I found a good item like +250 gold. Thank you! 

Apparently this game is still in WIP, but I'm really looking forward to this game finished!

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Thank you for playing! As you said I couldn't take much time for this to be honest, but I'm happy that you are satisfied with the atmosphere of this game.

P.S. You mean 3,066.070m? (in the US way of commas and periods :-)

Thanks! Yes this is a good tutorial to learn the key N and S :-)

This is a funny but a very attractive demonstration of physics engine usages with Ebitengine! Thank you!

I'm amazed how Kage was used for the water surface. Beautiful and nice game! This is one of the most advanced Ebitengine demonstration.

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I love the graphics: colors are simple but the animation is smooth and attractive! Nice game!

A very simple yet quite nice game. I enjoyed various graphics of the rotating magnets. Thank you!

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Great game! I was a little confused with the rule (e.g. why all the materials are gone when creating a new part?), but the game was quite addictive :-) I reached the level that I could catch everything in a swamp in time. Good job!

EDIT: I reached the gold magnet! 

Very challenging! I beated the first chapter (rainbow) but after that the difficult level is quite high to me. Not only the game is good as a puzzle, the levels are very beautiful. For example, the first level of the last chapter (progressive) is quite beautiful (though I couldn't solve this yet!). Good job!