Thanks!
Loïg
Creator of
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Very nice puzzle game. I was stuck for a while on one of the first levels (I think, level 4), but afterwards I managed to progress at a steady pace. Congratulations!
I just have a minor remark: I was able to solve the level just before the last one (the level with many pushable blocks, a black circle, a purple one, and lots of allowed moves, maybe 40?) with much less moves than allowed (I think I had 26 remaining moves at the end). In my opinion, in this kind of game this is not very satisfying (except maybe if it gives some achievement). You could have built some kind of solver that get the minimal number of moves for each level by brute force in order to get the optimal solution for each level.
Thanks a lot. It is very nice to see somebody else play, their reactions to the game, and how the game actually is on other people computers.
Regarding your stategy: I think it is safe if you just want to reach the bosses. However, without power-ups these bosses can be quite difficult (and long) to beat.
Regarding moonshot vs. normal shot: the moonshot is better for bosses as it can multiple hit them, while the normal shot is better for normal enemies (in particular if you improve it with better shot bonuses, as it will then shoot in multiple directions, and thus almost cover the full height of the screen).
Regarding fullscreen: would have been nice, but I think it is not provided out of the box in the library I use, and I did not want to try it for the first time in such a short amount of time. I will consider it for other games in the futur though.
Just one question: I heard that you were a bit anxious to get a .exe file for Windows. Not being a Windows user myself I do not know what are the other options to provide a downloadable program. What would you have expected? (I would be happy to make the game accessible in a better way if it is feasible.)
Anyway, thanks again for playing and for your live feedback.
Nice game idea! I liked the graphics as well.
I agree with other comments that it would be nice to have horizontal control (even minimal ones) while using the jetpack (or to have different obstacles maybe) because, even going up but just a little bit to the left/right is difficult (I did not find any other way than bouncing on the walls).
Nice game idea, I got actually stuck for quite a while playing it!
I would have liked for the enemies' moves to be more predictable (in particular for the satellite). Not being able to predict them clearly makes the game much harder than it should. I would be curious to know if it is possible to reliably finish it in the hard mode (let's say, is it possible for a good player to finish it something like 50% of the time in hard mode).
Also, nothing very problematic, but it was a little annoying to have to go twice in the door to leave a room (once for opening it and once for leaving the room).
Finally, I may have found a little bug: when one kills the last enemy of a room and reaches the door to go out at the same time, it seems that the door won't open (one needs to move somewhere else and go back to the door for it to open). This happened to me several time in the first room with more than one satellite.
Did it, it was not easy but still manageable, I would say that the difficulty is just as it should be.
I liked the idea of the game as well as the general atmosphere. I think my favourite thing was maybe the voice telling us the level reached.
The different levels are well designed and the difficulty progresses gradually. Maybe I would have put the rotating "stars" a bit later (for me they were, by far, the most difficult things to avoid… the later obstacles are more impressive but in the end not too difficult to avoid).
So, congratulations for making this nice game.
Also, I noticed something that looks like a bug: the fullscreen mode makes the levels much longer (at least on my computer), maybe twice as long or more (and the same patterns are repeating several times in each level).