over all amazing game and feels really fun to play, main complaint is that i feels like the reward for charging my beam is not as fulfilling the 10 seconds feel to long and it's better to spam shoot, if you could charge for 1 second and get a smaller beam then charge for 5,8,2 any amount and get a beam that is proportional to the charge time, that would feel a bit better and more worth the time invested into charging the beam
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Asteroid Shooter's itch.io pageComments
I love the concept behind this game! I think the visuals are very unique and interesting, as it's technically a 2d face down game, yet the toolkit objects are 3d. The laser beam was a cool way to implement the theme, but I also wish it did more damage, or that it's damage was proportional to how charged it was. Overall very impressive given the time frame, and I hope you continue to share your progress on this game or others you work on!
Not sure exactly what it is, but I feel like there is a very cool feel between the 3D world of asteroids and 2D world of my spaceship. And the chargeup mechanic is very fun aswell, I wish though that it had a greater impact, so that I was more forced to use it and couldnt just rely on small charges to survive. Nevertheless, good job!
aha, I just checked out your commentary on twitch. Nice to hear the feedback.
I couldn't hear the game sound in the video, so I guess it makes sense that flashier visual cues to draw attention would be beneficial, rather than relying on the audible count from 1-10 I used to convey the message about charging. Also, yeah stars. Stars are pretty.
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