Lol, i've been waiting for someone to comment on it. It's not bug. It's one of the artistic things i was experimenting with. If you catch the sprite it isn't random.
I'll be doing an update in next few days with one more layer to some choices. I don't know if I should keep working on it for more layers or stop there though.
I really enjoyed the story, It is very impressive for 72 hours! However on one of my runs, the game crashed. I killed the guard, saved both people and entered the house. Then It crashed. Oh well. Other than that, this is really impressive! Keep It up!
ty, i kinda feel like i started stronger than i ended due to fatigue, lol. I tested the opening so many times trying to get the timing right. Monday morning, when i was trying to do the same for the ending i just couldn't push through as many iterations before i needed to stop.
The art is just rpg maker assests mixed around. I'm not terribly good at asset creation and not really interested so i have no shame in buying assets to use or using freebie assests. I do like to figit with them though to see what they look like in various nonstandard ways.
An example is the spell animations, a lot of what i've seen with rpg maker is people either use the default animations in intended ways or try to make their own assests for anything non combat. I think a lot of them look cool and could be used in many noncombat ways. The tornado animation, for example, can be used outside of combat in combination with jump animations to look like its flinging people or whipping them around.
Such an interesting game. I tried to always be compassionate and help everyone and I think I got the good ending. I am now almost tempted to play again. The writing is well done and you made good use of what the RPG Maker has to offer. Well done!
thanks. Don't worry too much about "the good ending". If you've ever played heavy rain, i like the concept of inserting yourself in a world and each player telling their story. No matter what happens the game keeps going until the player reaches their ending, making things more personal. Feel free to play again and craft a new story.
Comments
This was very enjoyable and makes me want to play again to see what happens with the other choices.
I didn't experience any crashes, but there was a weird bug where a random sprite would appear on screen for half a second.
Lol, i've been waiting for someone to comment on it. It's not bug. It's one of the artistic things i was experimenting with. If you catch the sprite it isn't random.
I'll be doing an update in next few days with one more layer to some choices. I don't know if I should keep working on it for more layers or stop there though.
I really enjoyed the story, It is very impressive for 72 hours! However on one of my runs, the game crashed. I killed the guard, saved both people and entered the house. Then It crashed. Oh well. Other than that, this is really impressive! Keep It up!
That sounds dissapointing. I'll have to see if it crashes for anyone else or if i can get it to replicate what happened.
I enjoyed this quite a bit! I'm surprised you were able to craft such an interesting little story in the time allotted. Well done!
ty, i kinda feel like i started stronger than i ended due to fatigue, lol. I tested the opening so many times trying to get the timing right. Monday morning, when i was trying to do the same for the ending i just couldn't push through as many iterations before i needed to stop.
This is a very impressive game! The art is wonderful, the sound effect and animation is amazing and add so much to the story.
Super cool game! Great job!
The art is just rpg maker assests mixed around. I'm not terribly good at asset creation and not really interested so i have no shame in buying assets to use or using freebie assests. I do like to figit with them though to see what they look like in various nonstandard ways.
An example is the spell animations, a lot of what i've seen with rpg maker is people either use the default animations in intended ways or try to make their own assests for anything non combat. I think a lot of them look cool and could be used in many noncombat ways. The tornado animation, for example, can be used outside of combat in combination with jump animations to look like its flinging people or whipping them around.
Such an interesting game. I tried to always be compassionate and help everyone and I think I got the good ending. I am now almost tempted to play again. The writing is well done and you made good use of what the RPG Maker has to offer. Well done!
thanks. Don't worry too much about "the good ending". If you've ever played heavy rain, i like the concept of inserting yourself in a world and each player telling their story. No matter what happens the game keeps going until the player reaches their ending, making things more personal. Feel free to play again and craft a new story.
Also huge fan of yours. I loved always watching.