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A jam submission

Always WatchingView game page

They stare because they know...
Submitted by andidebob — 21 hours, 42 minutes before the deadline
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Always Watching's itch.io page

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Thanks for the game!

I liked how methodically the game was following established simple rules and how well were they communicated to the player through the use of color, sounds, and UI. As I was playing I was always aware of what I have to do and what is my ultimate goal, yet always expecting something strange to happen. The pacing is good, and I'm especially thankful for including the run option to make the second playthrough slightly quicker. The use of sounds is effective, 3D models design is simplistic yet self-sufficient. Have I already mentioned that the use of color in this game is fantastic?

From now on I am intended to reference your game as a great example of a 3D first-person game jam project that finds strength in its limitations :)

Submitted(+1)

Very cool. One of the few jam games I've played all the way through. Well done. I couldn't get hold ESC to quit to work fyi.

Developer(+1)

So you only played all the way through because you could not quit? :P No seriously, thank you for playing, and you have to hold the key down for like 3 seconds :)

Submitted(+1)

Great use of sound and color to communicate information to the player. I especially was impressed by the amount of polish on the menu screen's and the .exe Icon (nice touch).

I kinda found myself wishing the interact distance for objects was a little bigger but otherwise this was top notch.

Host(+3)

Wow. One, this game is right up my alley as a big fan of short horror games. Two, you used the minimalist color pallet so well to help communicate vital information to the player which was excellent to see and minimized the feeling of ever being stuck or lost which can be a problem in these tight narrative games. 

Really love the ever shifting rooms and especially ESPECIALLY liked the room that had the instructions on the chalkboard. I'm not a big fan of jump scares but that was spooky without there being a jump scare there. Just REAL unsettling in the best possible way. I like the variation in the eye designs as well. Great experience all around, very nice work!

Submitted(+1)

Super cool aesthetics. Great story. Well executed spookiness. You have done a lot with a little. I can only agree with all the other comments.

Submitted(+1)

Incredible Game!

There's so many small things that come together to deliver a great uneasy and unsettling experience.

The monochromatic color palette paired with the vivid purple draws your attention to exactly where it's supposed to go, the short draw distance limiting your vision makes it feel like there's always a threat right outside of immediate visible range, the non linear level design  makes it so you are constantly disoriented with only the highlighted objects to show you your next objective, and lastly the slow and exaggerated movement of the player which amplifies everything else.

A masterclass in minimal horror design, great work.

Submitted(+1)

I really liked how the minimalistic artstyle was used to get our attention to important parts of the room

The atmosphere and everything was beatiful, but I think the jumpscare were a bit too slow but I am not even sure if they were meant to scare soo..?

Great game hope you get a prize :p

Submitted(+1)

Dude! played your game. It was a very minimalistic concept, which allowed you to exploit the storytelling to the maximum through game play. This is a very interesting kinda visual adventure. The cleaning up mechanic feeled in theme with the story that you were telling, to the point that when I got to understand what was going on, I legitimately felt unconfortable for all the rooms I had cleaned before. the story was simple, but what's important here was how well you guided the player thgouth the experience to discover what was really going on with the eyes, the notes and you yourself being a janitor. A good example that games built aroung their storytelling can be just as good as games build around fun mechanics.

(By the end of it, I was feeling watched and followed,)


About its core Game Loop, it felt good for the whole experience, but it feels like longer gameplay could get a little tedious, though I could see hoo you could turn this into a great horror game (where you are the killer! nice twist)

Submitted(+1)

This game is amazing, the artwork is awesome, they way scene switches and the sound effect! just amazing

Submitted(+1)

how do u get so good art,

this game is mind-blowing, i got so many goose bumps while playing! 

Developer

The art is honestly really simple and it is like 20 models and 6 textures :D You just need to know how to use what you got. A super easy way to make fast 3D Voxel art is Magica Voxel. That's what we used mainly. Otherwise you can always ask people to help you out with your art, there are many talented artists out there and a jam doesn't have to be a solo mission!

Submitted (1 edit) (+1)

yes, i know that a jam does not need to be a solo mission but i am asking that when i take a texture or make something, the lighting doesn't fit well, even after watching some tutorials, the lighting does not seem as engaging, but in the end i somehow manage to make it

thanks a lot for telling me though

Submitted(+1)

The styling of this game was amazing! What a great submission!

Submitted(+1)

Very spooky. I like it. The changing rooms remind me on Antichamber a lot - that sort of mind-bending map design is really cool. I also like all the different styles of eyes, and the breadcrumbing with the purple is very smooth. 

Well done!

Submitted(+1)

Wow this one was great. The look up moment actually gave me shivers. it really gave me "Layer's of fear" vibes. and i really loved that game. Really impresive to achieve this much in such a short time.

the way the game leads you along with the purple objects is really well done! the first 5 rooms the games flow was perfect i never had to ask too long "where do i go next". 

 however i did get stuck after the 5th room. which is too bad because i was really enjoying it. 

Submitted(+1)

perfect game to play right before sleep, thanks

but really, those rooms changing after turning around are so great and confusing

Submitted(+1)

Really nice execution on the minimal color palette challenge! Agreed with some other below that you use it really well to bubble your intention right up to the surface of the players attention

Submitted(+1)

That was awesome. Got some goosebumps while playing! :'D

Really well done with the creepiness. The style probably even enhanced that!

Submitted(+1)

This really creeped me out.
The atmosphere is very well done and keept me on my toes the whole time.

I really like the purple highlights of all interactable gameobjects, i never once feelt confused where to go or what to do!

(+1)

I loved the atmosphere and that jumpscare when the door opens made me jump. Great game!

Submitted (1 edit) (+1)

Really liked aesthetics, and music & sound were very omnious. I'm always a fan of "non euclidean" spaces - when space shifts when you look away. Keep up the good work! :)

Submitted(+1)

I love how the 4-color palette elevates the horror. This is really polished and complete for a game jam game!

I wish I could change the mouse sensitivity, and the hitboxes for interacting with things were finnicky sometimes, but other than that -- this was great!

Developer

Hey, thanks for the feedback, I will have another look at the sensitivity and the hitboxes. Thank you for playing!

Viewing comments 23 to 4 of 23 · Next page · Last page