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A jam submission

Eldritch Moon (Feedback Version!)View game page

A Horror Sim Experience
Submitted by Figerox Studios (@figerox) — 3 hours, 54 minutes before the deadline
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Eldritch Moon (Feedback Version!)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyability#252.4003.667
UI#262.1823.333
Bug Amount (5 Star is no bugs)#272.6194.000
Uniqueness#282.1823.333
Theme / Secret Requirement#281.9643.000
Farming#311.7462.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I spend one hour on your game but I can't tell it will worth. After ten day I didn't have any finished plants, so I couldn't harvest it. I was very curious what happen after using pickaxe on big trunk (but I don't have bamboo stick). I don't like graphic style, hero house look very flat and sloppily drawn. In the inside was not better. The house have two grid of height, but wall near bed have only one. Maybe you should look how borders and interiors should be making. In many place I can move through tree or the z-index of field working wrong. I saw some information about level but my animals not level up ( IMO it will be better because player could fill growth) The dialog style of characters this first seller is very specific, soo for the people probably not for England or USA is hard to understand everything. The UI style not fit well to the other elements. I like fight system but it is default system from rpg maker. I think a catching animal is a plus of this game and I like it. I don't fill horror and farming theme really. It was a bug where the game move you to bed because you don't went sleep your animal not heal on the start of day. It only work when you use a bed. Playing with the mouse is horrible idea, if it possible in game maker maybe better turn it off. Also you can think of balance. I have raw meat, bought spicy for 11 coins, make "cooked meat" and can sell it for only 10. It will be better if the healing items tell in description how much heal. I'm very sad that I can't continue playing, which makes me feel like I'm wasting my time.

Developer (2 edits) (+1)

You will be able to play the Alpha version in around 1 year.

Thank you for your feedback, though it was only complaining. 😅

 Keep in mind, I am a solo dev who has also done all of the art by themselves. The fact that you called it sloppy? I'm not being mad about it or anything, but my man, just don't say stupid things and think before you hit that enter button. You should fix your own art before you shit on other people's art and work. I am not saying your art is bad, but like.... come on. You had a rock, a wall, a bed, a tree, some water, and a building.

So yes, I'll be honest. I'm taking this entire thing with a grain of salt and not putting much thought behind it.

Submitted

Despite the legal/moral grey area of cockfights, rat fights and bunny fights, I had a good time catching the different animals and pitting them against each other in a battle to the death.  The overall presentation was nice from the intro scene, the various characters and the great sound effects.  Maybe I'm a bit of a wimp, but would have liked some more effective healing items right at the beginning as I died a couple of times early on. Glad there was a save feature though!

Developer (1 edit)

I am glad you gave it a try. The cutscenes and food gathering would have provided you with 30+ chances each day to gather food and healing items though... did you try more than a few days? Did you attempt any of the systems I had? Fishing? RNG? Any of the cutscenes? How'd you feel about them?

Submitted

I wanted to come back and check it out again today because I saw there  was some teasing of fishing in the one area that I didn't get to do yet. I think I was going about the game wrong last night because I'd water the plants and then go out and fight before saving/sleeping like an idiot, so it took me way too long to collect crops.  Call it one or (14) too many days with too little sleep. Will def update

Submitted

Came back to my save this morning to check out some of the other parts. Is the plant growth based on the day/night cycle, or in-game time?  While I did water my plants daily, they only were ready to harvest the same day that the game ended. It also felt as though I started getting enough money and materials to cook and craft juuust when I reached that final day, so I didn't get to test those aspects out.

Again, I think the systems that I did engage with are pretty well done (the snappy & straightforward planting and watering, the battle system, the flavour text and little items you could collect all over), it just felt like some things were just out of reach. I think that's a common thing for Jams, though, as we devs get really good at our own games and have all the knowledge, it becomes harder to balance.

BTW good job on making the Canada Goose as terrible as they are irl. One day I'll have my revenge....

Developer

This really helped! I am gonna have to make some sort of signal to make it more obvious to pick things up. I'm thinking a test box, maybe...