Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Came back to my save this morning to check out some of the other parts. Is the plant growth based on the day/night cycle, or in-game time?  While I did water my plants daily, they only were ready to harvest the same day that the game ended. It also felt as though I started getting enough money and materials to cook and craft juuust when I reached that final day, so I didn't get to test those aspects out.

Again, I think the systems that I did engage with are pretty well done (the snappy & straightforward planting and watering, the battle system, the flavour text and little items you could collect all over), it just felt like some things were just out of reach. I think that's a common thing for Jams, though, as we devs get really good at our own games and have all the knowledge, it becomes harder to balance.

BTW good job on making the Canada Goose as terrible as they are irl. One day I'll have my revenge....

This really helped! I am gonna have to make some sort of signal to make it more obvious to pick things up. I'm thinking a test box, maybe...