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A jam submission

Not Exactly Speed Of LightView game page

Hot Gas
Submitted by @houkime@translunar.academy — 8 minutes, 8 seconds before the deadline
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Not Exactly Speed Of Light's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#13.3333.333
Fun#22.0002.000
Creative Use of the Theme#22.3332.333
Overall#22.5562.556

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repo or an archive?
https://notabug.org/Houkime/Not-Exactly-Speed-Of-Light

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Comments

Submitted

I found the story hard to follow: who's talking on what radio, who's knocking on whose door? Are they on the planet or the space ship? If I kill both, who's left alive? Are any of these endings "the good ending" or "the bad ending"?
The mechanics are super simple, but I guess you don't need complicated mechanics for a narrative game like this.
I like that it has multiple endings based on what you do.
The smallest stars in the background flicker every frame and it's distracting.

Developer

Gaps in the exposition are by design, with different endings answering different questions.
For example, the answer to the door question is most clearly given by the cat ending, the answer for location is given by ice cream ending, and the same ending answers what happens when you hit and who is left alive.
The radio is used by narrator, whose other attributes are to be uncovered.
The goodness or badness of endings are up to you, but they are all emotional in some way.

All together, it creates progression, but not in numbers or scores or unlockable achievements, but in player's head, as the narrative is stitched together.
This is only a second game in which i employ this design, so some hiccups are expected, i will try to finetune in future titles.

Small stars - ah, rng range needs to start higher than zero so they are reasonably sized. ok.

Submitted

It's hard to write much about this game, as there's only like 3 things I can do. I get that narrative games are as long as their content is, and that 2 days isn't a lot of time to make a game with lots of content, so I'll give you props for trying.

If you do update this to be something bigger, maybe something could happen if I go over the earth and suddenly smash into it, or if I crash into the earth first and then into the spaceship?

Developer

There are 4 endings.

Submitted

Right you are, my mistake! I was supposed to write 4, but I seemed to have wrote 3 instead. If I understood correctly, there is one for hitting the spaceship, one for hitting the earth, one for hitting both and one for hitting neither.