Added start mission menu with small, medium and large options.
Note the large mission is very slow graphically and all missions are best in fullscreen mode for performance.
Criteria | Rank | Score* | Raw Score |
Sound/Music | #42 | 2.000 | 2.000 |
Art | #53 | 1.667 | 1.667 |
UI | #53 | 1.333 | 1.333 |
Overall Fun | #53 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This game feels unplayable, I enjoy tactics games, and wish that there was some sort of explanation of the UI and map controls. Excited to see where it goes!
Edit: I managed to play most turns of a small mission, from what I can tell, there is an ammo system and sometimes my units fire during enemy turns? I'm very lost on what the interface is trying to inform me of with my units capabilities. Additionally I figured out the map, Q and E rotate the camera left and right, but WASD simply moves the camera based on the original placement of the camera, and if you rotate at all, you will move the camera in other directions than intended.
The concept here is cool.
The user experience is very rough, however. There seems to be no tutorial or explanation of how the game works and what you are doing. It seems to just assume that new players will understand.
Also, the map controls are wonky and unpredictable. They do not seem to behave as expected.
It would be very nice to play this with a little more development effort into the UI and UX.
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