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A jam submission

Tecnology WarView game page

Submitted by Azrhyga (@azrhyga) — 2 hours, 53 minutes before the deadline
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Tecnology War's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#342.2502.250
Sound/Music#362.5002.500
UI#382.2502.250
Art#442.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host (3 edits) (+1)

I think this could be a fun game if I was better at third person shooter, I think I had trouble with the map UI and understanding where the bullet is coming from, the game play feels solid when I enter into battle. 

UI definitely needs more polish, try to make it apart of your sci-fi world with more sci-fi feel, and improve your cover design and thumbnail to attract more players. Sound wise definitely add more sound ambience and bgms to get people into the mood of your game, I suggest using stock sounds and bgms, you can find plenty free ones right here on Itchio take advantage of it. :) Example: https://fardifferent.itch.io/loops

  You can also find free scifi UI templates on Itchio like this one: https://wenrexa.itch.io/holoui

Developer(+1)

Hi, thanks for trying it!! I really appreciate it a lot :D

Also thanks for the feedback!! It's very helpfully!!
I will respond all the suggestions than you made for me:

- Yeah, some players reported than the map UI was hard to understand it, so I will work on change it to make it more intuitive
- Where the bullet come from is an issue than I have to resolve it, for now I don't have so much ideas without having to change the way than bullets works. The bullets use a raycast than if they hit an object(like the player) it will receive damage, but it can be very confusing for know where the bullet was shot, so I have thought change it to physical bullets
- I will work on make a better UI than fits more with the game
- I will work on improve more the game cover design and thumbnail too
- The sounds of the game for now is a bgms than some of it repeats in some levels and the sfxs. If I add more bgms sounds the game will have a lot of bgms playing at the same time, but I can try it to reproduce different bgms in the same level or have a bgm for each level. And I will see to add sound ambience effects to the game too

Thanks also for the links!! It will be helpfully to obtain material to work on the improvements!!

Submitted(+1)

Hi there!! I took a few notes while playing your fun little game:

Instead of having Enter be interact, try making it E instead. Currently, the player has to take their hand off of the mouse to hit the enter key, whereas with E you can just click it instantly with your left hand, like most 1st and 3rd person shooters.

The text boxes write out the letters really slowly, it's currently about 1 letter a second. It doesn't spell out the entire sentence you were meant to read either. It might be working properly on your end, maybe on slower or faster machines it works improperly?

I'd pull back the camera from the character, since they block a good portion of the screen and it seems cramped. The movement speed also feels really slow, doubling it could make it feel a lot better. The slow pacing makes the gunplay feel less exciting than it could be if the player (and the enemies too) were sped up.

The color of the heat bar isn't bright enough, so it doesn't pop out in the corner of my eye. Making it a bright red or have it change from a bright yellow to a bright red as it goes higher could help too.

Enemies and friendly soldiers can sometimes get stuck trying to pass each other, directly trying to run towards the other in place.

On the world map it says to use AWSD but only the arrow keys instead.

Pressing "quit" on the Game Over screen doesn't hide the Game Over screen but still shows the "you're sure to quit the mission?". Also, sometimes when you die the game over screen doesn't even show up, so the game softlocks unless you pause the game and quit to the homebase.

Developer(+1)

Hi!! Thanks for trying the game!! I really appreciate it a lot :D
Thanks for the feedback!! I will respond all the suggestions than you made for me:

- Yeah, it's true, most 1st and 3rd person shooters use E to interact. In the next update I will change the default key to the E key and also it will can be rebinded in the options meny

- Someone reported this bug some weeks ago and I think than I fixed it in an update, but it sees than no... In the next update it will be fixed

- The camera position of the character I know than block a portion of the screen, but it's part of the gameplay of the game. Also the movement speed it's part of the gameplay too and I know than it's not fast

- The color of the bars I will try to make it more bright, but I'm not sure if it will be added or not, but I will try it

- Yeah, I saw it now when I was testing the game to check the suggestions. It's a bug and it will be fixed in the next update

- It's another bug than will be fixed in the next update too

Thanks again for playing and reviewing the game!! I appreciate it a lot!!