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A jam submission

Brooke Vs. World DoomView game page

Use wacky weapons and crazy powerups to obiterate evil in this action thrillride!
Submitted by SlyBalto (@SlyBalto) — 8 days, 6 hours before the deadline
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Brooke Vs. World Doom's itch.io page

Results

CriteriaRankScore*Raw Score
UI#54.2504.250
Overall Fun#64.2504.250
Art#94.2504.250
Sound/Music#94.0004.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Not bad at all. The artstyle lacks character, but the game itself is fun and very replayable. Nice work.

Developer

Thanks for checking it out!! I'm been looking into pumping more character into the artstyle, have any suggestions what I could look at for inspiration? Artstyle isn't my forte but I do wanna try to improve it!

(+1)

Well, I like the corporate megastructure aesthetic you have going on, and this manga called "BLAME!" has some of the coolest megastructure and cyber-bodyhorror I've ever seen so... here: https://www.google.com/search?q=BLAME!+manga+megastructures&tbm=isch&ved=2ahUKEw...

Developer(+1)

Duuuude that is some of the coolest art I've seen recently omg, thank you so much for showing me Blame!! Awhile ago I think I did originally want to go for that megastructure sort of direction for the buildings and the cities, with giant towering structures around the player, but I think I eventually leaned away from it. I can definitely drive it back towards it, with some more cybernetic flavorings and stuff haha. Thanks again for the feedback!

(+1)

This was awesome! I'm a big fan of platformers and play them pretty religiously! My only concern was that the mechanics can get a little bit overwhelming with the combination of dashing/walljumping/shooting/kicking/while dodging. I love that there are gun upgrade systems and contra-esque pickups and all that, but maybe some way to streamline the focus of the player to the platforming centric game. I honestly could just suck though at multitasking! Loved the music, loved the art direction, loved the humor in the menus, and loved the "Feel" of movement! Great job, can't wait to buy the full game!

Developer(+1)

Heyo, thanks for checking the game out!! Are there any areas on levels that feel the most overwhelming? I can always look into revising some spots on early levels by focusing on either just shooting, using a level mechanic, or just platforming so players can get better practice with one of them. I may not be able to totally change them but I can always try nerfing areas by making platforming easier, removing/rearranging enemies, etc. I'm super happy to hear you like the art and the movement (I spent a whole lotta time trying to make that feel good)!!

The first level felt perfect for balance, some areas on the second level however felt a little bit difficult with dodging/shooting/dashing and all that. I didn't notice while playing, but do you have invincibility frames during the dodge animation or are you vulnerable?+

Developer(+1)

You do have invincibility frames with a shield when you dash! You should see a circle effect form to indicate this, but I'm gonna upgrade this effect visually and give it a little audio cue so it's more noticeable. I'll also add a new tutorial TV somewhere that'll show that you can use the shield! I'll talk to some folks and see if there's any areas that are more commonly tripping up new players on the 2nd level. Thanks again for the feedback

Submitted (1 edit) (+1)

This is awesome! I loved the music and UI, the platforming felt super responsive and fair. (When I died I felt like I earned it, plus I loved the death animation of her just falling over stiffly) I really have only two minor critiques, the door cut scenes felt a little jarring in the first level, it kind of broke up the flow of the game for me a bit. (Though I loved the carpets in the second level I played, maybe because those didn't change the camera angle.) And in that same level the chests were a little hard to spot when the camera was a bit zoomed out for some sections.


Overall it was great!  

Developer(+1)

Hey thanks so much for giving the game a try!!! Yeah those doors on the first level have been there since before the stone age, I had plans at some point to reorganize that section so it plays about the same, just opened up with no transitions and stuff. I think I'm gonna take some time to plan out a better layout, those doors gotta go haha. For the chests in the second level, I can add the same shimmer effect that's seen on items like the red weapon boxes and those buttons found on Winter Assault so it's more noticeable. I can also add a bit more detail to them as well to help them pop out. Thanks for the feedback, I'll be looking into these asap, glad you liked what you played!!