Update that at least warns the player when they don't have a full set of staff, car and van.
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Solar Tycoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #29 | 2.600 | 2.600 |
Art | #32 | 2.800 | 2.800 |
Sound/Music | #42 | 2.000 | 2.000 |
Overall Fun | #46 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This has an interesting premise! The orientation I got helped me get started, but I was still left with questions: What does the "Free" checkbox do in the UI that pops up when you click on a square? Where are the recurring costs coming from? Is there a way to earn money, or only to provide as many kilowatts as possible?
I see that this game was originally a Ludum Dare submission; it's impressively full-featured for something made in such a short time. With so many moving parts, its greatest need for improvement, in my opinion, is more guidance along the way.
The tutorial does not finish and keeps repeating until you close it
You need one of each staff to start playing but it does not tell you
Building solar panels cost you one hundred of them, the buy 10 and buy 50 are essentially useless
Even if you spam solar pannel your money keeps disappearing and nothing tells you why.
Overall I think there is something here but for now, it is more of a prototype than a game, you need to give more information to the player, add tooltips, explain the difference between each energy source, show why you lose money, and what give you money, etc...
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