Ahaha this is adorable! Very nice work.
McKathlin
Creator of
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Hi Cutievirus! I'm developing for Tyruswoo.com and I'd like to work with you on making MZ3D and Tyruswoo Altimit Movement cross-compatible. I tried to contact you on Discord but your Discord link from this page is broken. What would be the best way to reach you and talk through the details of getting our plugins to work together? If you like, you're welcome to email me: mckathlin@tyruswoo.com.
Oh man, this looks like fun, but I'm unable to play it. After Utar spoke (in the same scene shown in this game's screenshot) and the message box closed, I couldn't move anymore. I couldn't get any buttons to work. Clicking on the screen to recapture focus in case I'd lost it didn't help, either. Please help!
Retro-style RPGs like this are my jam!
Overall Fun: My favorite thing about this game is being a braggadocious, glory-seeking hero. :D Plus, the mythical ancient Greek setting is fun, and so is the dialogue. Unfortunately, I'm finding it difficult to progress through this game due to balance issues and level design bugs. (My current status: doing a second go-around for the sake of level grinding, but now stuck because it seems the button that opened the route deeper, also closed off part of the loop.) If those issues were fixed, Overall Fun could easily be a 5 out of 5. But as it is, I didn't get the chance to experience much of the game. It's a shame, because it seems to have much to offer.
Art/Graphics: I love the retro look, and the enemy art and character portraits are great! I agree with others' comments that making the bright grass green less saturated (maybe aim for a light spring green instead of the current neon green) would be an improvement. Redrawing the hero so they don't look quite so flat from the side would be good, too.
Controls/UI: The UI basically does what it needs to. My biggest ask would be for a quicksave: not for save scumming purposes, but so that I can save my progress and exit the game mid-dungeon when I have to go do something out-of-game.
The item descriptions are informative and often funny. They could benefit from giving more details on some things: how much magic or life an item heals (even if it's vague like "a little" or "a lot"), seeing a more complete breakdown of which stats a weapon or armor increases before buying, etc.
Sound/Music: Fits well with the aesthetic, and some of the tunes are quite catchy! My favorite music so far is Thebes, and the slime dungeon. My one complaint is that the music and sounds aren't all matched for volume. For instance, Thebes' music is quieter than most other sounds and music, and some spells and buffs are too loud. I had to adjust my volume between areas so that I could hear the town music, and not have my ears ringing from some in-battle sounds.
Overall, this has the makings of an excellent game, and just needs some rough spots smoothed out. I'm glad I got a chance to play, and hope to play again next version. :)
This is probably a stupid question, but what does Goo do? I've gotten a lot of it from Slimes, and it shows as if it's supposed to be usable both in and out of battle, but it doesn't do anything in either case. I was hoping if I knew what it was for, it would help me in the forest where I'm finding it; I'm struggling here.
It's very generous of you to offer! I wasn't going to ask for financial support until I launch the game's Kickstarter campaign later this year, but since you're offering, I've updated my Ko-fi page for the purpose. If you wish to donate, I'll put the money to good use on the game. https://ko-fi.com/mckathlin
Thanks for the tech support! I ran dxdiag and found out my computer has DirectX 12.
In my experience so far, Windows 11 runs basically everything that Windows 10 runs, but I suppose there could be some exceptions. If we're out of ideas for further troubleshooting, I'd better thank you for your time and let you go. I appreciate your help!
Hi Anigames Project! I installed the Brave X Valor demo and started it up, but the only things from the game I could actually see were the language selection flags, and the disclaimer text. After those were done showing, everything was pitched black and remained that way for several minutes until I gave up. I heard the game's music (which sounds amazing!) and could tell that my laptop was heating up and working very hard, but I saw nothing.
I suspect that this is a graphics card issue. My laptop is only a couple years old and its graphics card is an NVIDIA GeForce GTX 1660 Ti. I hope I'll get a chance to try out this game; if you get another build ready for me to try, please reply to let me know. Thank you!
I've tried playing again since your updates, and I can play in an area now without lock-ups. I also noticed that the options have graphics settings; I turned mine down to Good. I appreciate your attention to getting the game to work for lesser machines like mine. :D
The game looks fantastic all around, and the music enhances the experience nicely as well. The HUD gave me enough to go by to open the options screen and see the controls; I appreciate that. I knew which key to use to salvage, but... I didn't know where to go or what to look for to find salvage. I headed toward a frame of cubes with pipes in them, looked around and on them, inside the pipes, but my oxygen was down at emergency levels and I'd still found nothing that responded to my attempts to salvage. I'm going to have to say it: your game needs a tutorial.
Another little question: in the area selection screen, money steadily counts down. I can only guess this is a deliberate gameplay mechanic, but my question is, why?
Anyway, more important thing is I don't know how to salvage, I don't know how to learn how to salvage, so once again, it feels like a game I want to play is evading my attempts to play it. Please help when you can. Thanks!
The juxtaposition of single-color pixel art and use of parallax motion for backgrounds is trippy; I like it!
The farthest I got before making this comment was Level 2. I go all over the level tracking down four switches, then face a boss I don't know how to fight yet, and when I lose... I'd have to do all of that over again? That's very true to how games of the 80s were, but I'm not sure I like it. haha XD
Sound nitpick: the hearts and switches could use some little sound effects. Other than that, the music and sound are great, very appropriate for the aesthetic.